MARVEL, CRYPTIC, MICROSOFT TEAM FOR MARVEL MMO – NEWSARAMA
Filed under: Comic Book News, Marvel Comics, Tech Stuff
Ok, now this surprised me. Not sure that it makes much sense though…
MARVEL, CRYPTIC, MICROSOFT TEAM FOR MARVEL MMO – NEWSARAMA
MARVEL, CRYPTIC, MICROSOFT TEAM FOR MARVEL MMO
The last time anyone put the words “Marvel” and “Cryptic” together in a new article was…well, the two parties announced that they had settled all litigation related to the suit Marvel filed against Crytpic Studios in relation to the game City of Heroes.
Throughout the battle between Marvel and Crytpic, there were fans who
suggested that the comic publisher and game studio needed to put their
differences aside, and focus on creating a kickass massively
multiplayer online game, a la CoH but set in the Marvel Universe, and using Marvel characters.Fans who suggested that are getting the last laugh today, as it was
announced at X06 that Cryptic will join Marvel and Microsoft Game
Studios (their partnership was announced last summer) in developing a
Marvel Universe MMO for both the Xbox 360 and Windows platform, and
will allow seamless play for players on either system.“For us, this is a very exciting announcement for multiple reasons –
one of the first is that the Marvel Intellectual Property is
universally recognizable,” Frank Pape, Senior Director of Business
Development, Microsoft Game Studios told Newsarama. “We believe that it
transcends the boundaries that currently exist on cross-platform on the
two different audiences that you seem to find on both platforms. We
believe that this can transcend that, and bring a new, fresh experience
to the players on the MMO space on console, and Cryptic is our first
choice, and the best choice we could have possible made to develop this
game. We’re very lucky to have had them sign on to develop the game.
They’ve had a great track record in delivering MMOs such as City of Heroes and City of Villains – both highly rated and highly successful games; as well as having games developed in a very timely fashion.”While the parties declined to discuss how former legal sparring
partners turned into business partners (“We call it water under the
bridge,” Pape said), it was suggested that Marvel and Microsoft were
pursuing Cryptic.“There has been a very vibrant discussion with trying to get Cryptic to
sign on as the developer, and both Marvel and Microsoft were very
interested in having them become our partner, and that’s been going on
for many months,” Pape said. “The deal was signed a couple of months
back, and now we’re ready to announce it to the world so everybody
knows what they can expect to see out of the Marvel MMO. It’s been
going on for a while – these things take time, but it’s time very well
spent.”
According
to Ames Kirshen, Vice President of Interactive, Marvel Entertainment,
the Marvel characters are the perfect choice to make the jump between
the platforms. “The Marvel IP is the perfect IP to break the stereotype
of MMOs,” Kirshen told Newsarama. “They’re primarily fantasy based and
have been primarily on the PC – almost completely on the PC. The Marvel
IP is the perfect IP to break that mold, bring it to the console, and
have it be a very different experience than the MMOs that are on the
market right now.“That being said, we’re still developing it simultaneously for both
platforms, and it’s up to the wizardry and magic of the guys at Cryptic
to have it appeal to both audiences, and I can’t imagine a developer
who’s better equipped to do that than Cryptic is.”Jack Emmert, Creative Director, Cryptic Studios: “We’re committed to
making sure that we capture the Marvel experience, and you can ask
comic writers like Mark Waid, Ed Brubaker and Brian Bendis about my
knowledge of Marvel, and they will attest to it, because we’ve met and
talked over the years – as well as my passion of the Marvel properties.“One of my frustrations of the past, although certainly not recently is
that superhero games are not really that linked to the Marvel Universe.
It doesn’t feel like it – although that’s obviously changed with games
like Ultimate Spider-Man
which is just so awesome, because it felt just like the comic. So what
I’m focusing on as Creative Director is making sure we capture what is
it like to open up a Marvel Comic today? Every Wednesday I go to the
store. I read about 90 titles a month, and I am on a crusade to make
sure to make sure that the game represents the mainstream Marvel
Universe. Not the Ultimate Universe, not the Supremeiverse, but earth
616 with the Avengers, Fantastic Four, Spider-Man that we’ve known and
loved for decades.”Not only will the game be set on Earth-616, Emmert stressed that the MMO will reflect current – and changing – continuity.
“This is where Ames and all of Marvel has been great. I have carte
blanche to be able to be part of the discussions of what’s going on at
Marvel, not just now, but in two years, to make sure that the game
properly reflects the IP when it’s released. It’s terrific to talk
about ideas that we can have events in the game that reflect events
that are going on in the Marvel Universe. A great example of something
like that is Civil War – when thing like Civil War happen, the game will reflect that, and Marvel’s been terrific about that.”
Although,
Kirshen pointed out, the Marvel MMO won’t strictly adhere to what’s
going on in the comics, as with any MMO, the players end up dictating
the story, he said, and the Marvel MMO will be no different.The decision to stick to the current continuity in the Marvel Universe
was rooted in the idea of making the game as accessible to as wide an
audience as possible, Pape explained.“When we sat down and all talked and thought about what slice of Marvel
we were looking to create or go after, I think to go back and make
things based in history, and making the player have to do ‘homework’ so
to speak to get up to speed in regards to what the world is that we’re
creating just didn’t make sense. It’s a lot easier for the player now
to pick up a comic book at a comic shop or bookstore, or go to
Marvel.com and get a snapshot feel of what the Marvel Universe is like
today, and then just jump into the MMO game and understand what they’re
doing.”And while the game will be accessible to newbies to the Marvel
Universe, Emmert said that he wasn’t about to let all his arcane and
obscure Marvel knowledge go to waste. “There will be plenty of Easter
Eggs, and for the people who really know Marvel, and I consider myself
one of them, there will be plenty of hints and suggestions of
Marvel’s…even ancient history. But, at the same time, the game has to
be accessible to somebody who can just pick up a comic book today.
That’s the goal.”Asked if the Marvel MMO will be a similar flavor to City of Heroes and City of Villains, Emmert said that the assumption that the game will be just like CoH with a Marvel overlay isn’t quite true.
“With City of Heroes, we really had a very different goal
in mind than we do with this particular game,” Emmert said. “Certainly,
with the technology, we’re doing the next rev on it. The fact that all
of our servers were up and running – we didn’t have queues, we didn’t
have crashes – those are the important things. That experience
will be the same. But in terms of what the player does, the sky’s the
limit, and we’re not thinking inside of any box right now. We’re
definitely going to expand gameplay and change it and make this game
its own.”As for the most fundamental possible similarity – players creating
their own characters, none of the principles would confirm or deny that
players will be able to assume the identities of existing heroes or
create their own. Although, who would own characters that were created
by players, Emmert, Pape, and Kirshen declined to comment.What Emmert would confirm is that the game will be set in New York City
– something that will make it fundamentally Marvel, he said.Pape stressed that the gameplay between platforms will be seamless,
allowing players playing on PC to interact with players on the Xbox
360, something that, when combined with the Marvel characters, will
have a serious impact on the MMO market.“Cryptic’s technology is robust and proven, the Marvel IP is
universally recognized, and the Microsoft strength is Xbox Live and our
publishing ability,” Pape said. “That’s what makes it unique, and what
will bring in millions of users when the game releases. Frankly, this
is going to be something fresh, instantly recognizable, very broad
based in its appeal, very intriguing, and paired with the right
developer to make sure that you can play seamlessly and that you have a
killer experience.”Kirshen: “From the Marvel perspective, this is a big reason why we went
with Microsoft as opposed to another game publisher. What they bring to
the table in terms of making this game accessible to the masses, both
on the Xbox 360 and everything they’re doing there, in addition to the
tens of millions of people running Windows and what they’ll be able to
do on Vista, and have the two operating systems talking to each other.“Plus, MMOs are a completely different animal – to publisher for them
is not like getting a game on the shelf and walking away. These things
are living, breathing entities that require constant updating and
logistical resources. Not every publisher has the infrastructure to
support this kind of game. Obviously, with Microsoft being the platform
owner on the two platforms we’re going out on, in addition to our face
and where Microsoft is going with the 360 and ht XBox brand in general
were the key factors for us to not be platform agnostic as we have been
in the past by going with third parties.”As is usual with announcements of development teamings, the three
declined to even give a guesstimate for a release date of the Marvel
Universe MMO, with Pape saying, “When the game is ready and ready to
grab the world and invite it to come in and play, then we’ll release
it.”
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