Patch Notes October 14 v1.0.13 – Fallen Earth Forums

October 14, 2009 by Chris Mosby · Leave a Comment
Filed under: Fallen Earth, Online Games 

SWEET!!

Patch Notes October 14 v1.0.13 – Fallen Earth Forums

Fallen Earth v1.0.13

General
· Enabled the use of Promo Keys for multiple characters on the same account.
· Fixed a possible deadlock in the Item Manager
· Prevented merchants from selling Items for 0 chips due to a player’s high Social skill.
· Fixed a bug that cleared detrimental effects when a character was re-logged in a non-PVP area.
· Optimized positional packet updates sent to the client.
· Fixed a rare crash caused by removing an instance.
· Optimized how the server determines what characters are visible to an individual player.
· Fixed a bug that prevented characters with an invalid Z position from auto-regenerating.
· Fixed a bug in which effects applied without an attacker would not be applied in non-PVP areas.
· Fixed a bug where changes to another character’s movement state were not sent to the client.
· Disabled /who in PvP areas.
· Removed a fire particle effect on a house that was causing a random crash.

Crafting
· Added some optimizations to help prevent recipe loss during server shutdown.
· Upgraded active recipe loading to utilize facility rather than field construction time for recipes that start or finish when the player is offline and in the appropriate facility.

Combat
· Fixed an animation stutter that happened when a player aimed a melee weapon and turned a lot.

Mounts
· Fixed a possible issue with players being unable to enter no-mount areas after dismounting.
· Fixed a bug that kept a mount from being visible when towed from within an instance.
· Fixed a bug that prevented vehicles from displaying their disabled animations.

UI
· Corrected the error message that merchants give when you try to buy an Item for which you have insufficient chips.
· Fixed the Mission Journal selection to save between sessions.
· Adjusted the default position of the Conversation window.

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