Release Notes – March 5, 2010 | Star Trek Online Official Site

March 5, 2010 by Chris Mosby · Leave a Comment
Filed under: Online\Digital Comics, Star Trek 

Release Notes – March 5, 2010 | Star Trek Online Official Site

We will be addressing the following issues in tonight’s update
General Updates

* Clicking the new Badge button on the inventory as well as in the status window was crashing some clients. We’ve put in a fix to address this bug. It should now be safe to click this new UI element, but please report the bug if you are still having the issue.
* The lens flare FX that was added was missing some key files which resulted in them rendering as ugly hexagons. We are removing these for now until they are back to looking pretty.
* There was a bug in using powers on your power tray that would cause powers to not fire consistently or to interrupt powers you intended to queue up. We have address the issue where powers with a cooldown were interrupting previous powers you requested, and looking into additional fixes to make power queuing multiple powers in a row more reliable.
* Klingon and some Federation repeatable Deepspace missions were not completing properly and the mission timer was not working as intended. The repeat timer now starts from the time the mission was taken and missions should no longer get stuck on 2/3 completion.
* There was a restriction in place for Klingon daily PVP missions that would block some players from being able to take the mission. We’ve removed these restrictions so that all Klingon players of the appropriate level can take these daily missions 22 hours from the last time they took the mission.
* The new Klingon mission to secure the Borg Sector was not progressing properly and should now work as intended.
* We added more wandering enemies to the Mylassa sector.
* Some VO help tips had gotten mixed up and were playing in the wrong spots and are now fixed.

STF “Infected” Updates

* The Tactical Cube in the first space section will sometimes go into regeneration mode and not fight back as it should. As such the Marks of Valor that were being given out by defeating the Tactical Cube have been moved onto the final Boss until we are certain the Tactical Cube is working as intended.
* In the last section of Infected, players were getting stuck behind the force field door even after the Boss was eliminated. Some players also were finding ways to respawn the Boss. Once the Boss is down, she will no longer respawn and the doors will allow defeated players back into the room.

Attention Comic Addicts — Give LongBox a Try With a Free Gift Code – Asylum.com

March 3, 2010 by Chris Mosby · Leave a Comment
Filed under: Online\Digital Comics 

Attention Comic Addicts — Give LongBox a Try With a Free Gift Code – Asylum.com

Attention Comic Addicts — Give LongBox a Try With a Free Gift Code
| More

* Entertainment

Leave a Comment
We know a good chunk of our Asylum readers are comic book fanatics, and it’s about time we honor you guys with more than just photos of Batman Burlesque. Now that the digital comic book solution you’ve been waiting for is finally here, we want to put its power in your hands.

LongBox Digital (LBX) is a new application-based platform for the secure distribution, sale and enjoyment of comic books and other visual narratives in digital form. LBX is compatible with personal computers, handhelds and other digital entertainment devices. Think iTunes for comic book files.

While it’s still in beta, LBX is offering Asylum readers 10 gift codes worth $25.00 each, which can be used toward anything in the LongBox store. With most LongBox comics priced at just $1 (and digital graphic novels priced at $5 to $10), winners will essentially walk away with up to 25 comics.

Release Notes – March 2, 2010 | Star Trek Online Official Site

March 2, 2010 by Chris Mosby · Leave a Comment
Filed under: Online\Digital Comics, Star Trek 

Release Notes – March 2, 2010 | Star Trek Online Official Site

General

* Tonight’s update contains setup files needed to allow players to copy their characters from Holodeck to the new Test Server “Tribble”. Once we can confirm that character copy is functioning as expected, we will turn on access to the Test Server. Players will then be able to copy over their existing Holodeck characters and test new updates before they go Holodeck (including the first of the new Borg Special Task Force Missions). Your Holodeck characters will remain intact on Holodeck and unaffected by anything that happens on Tribble. More details and instructions to follow once we turn on access to the Test Server.

Release Notes – Feb 26, 2010 – Star Trek Online Forums

February 26, 2010 by Chris Mosby · Leave a Comment
Filed under: Online\Digital Comics, Star Trek 

Release Notes – Feb 26, 2010 – Star Trek Online Forums

Release Notes – Feb 26, 2010

Items

* Very Rare and Omega items may now be equipped on your Bridge Officers. Note that these items do not display on costumes yet. Costume designs for this gear will be addressed in a future update.
* Impulse Engines with Full Enhancements now properly provided a bonus to Full Impulse speed.
* Fixed Red Matter Capacitor so that it is functional and can be equipped on the power bar. Multiples will not stack.
* Mk-X Deflectors now allow full use of all Deflector related powers.
* Clarified tooltips for Torpedoes to show they disable and kill a target percent or an absolute amount of crew – whichever is less.
* The Best Buy special promotion Tribble is now appropriately displayed as a Rare item.
* Addressed an issue where some Grenades were not displaying visual FX when thrown.
* Anti-Proton Dual Beams now use Anti-Proton stats and not Phaser stats.

Graphics

* We removed the old driver warning on the 191-195 line of NVidia drivers that some players were receiving since newer drivers are not yet available for some configurations.
* Game Cursor rendering is no longer reliant on the GPU which should resolve issues with cursors disappearing on SLI configurations.

Combat

* Some larger enemy ships were not damaging player crew, and some smaller ships were damaging too many. This is now fixed.

Environment

* Fixed an issue where some players were unable to enter the Cernan system
* Added the ability to use the Depart System (minimap button) from Sol System and Earth Space Dock.

UI

* Added more localized text that was missing from the Tutorial and Character Creation.
* Updated the Galaxy map to make locations more accurate, fix typos, and add future game play locations.
* Addressed an issue where ranking up bridge officers would unexpectedly add additional ranks.

Audio

* Congratulations Lieutenant! Voice Over narration from Leonard Nimoy should now play more reliably when you level up in space.
* Added the missing audio for Tractor Beam Repel.
* Revised the audio for science (medical) team.

Misc.

* Fixed an assert with character copy.
* Fixed a memory leak in character transfer.
* Updated character copy so that the web flow does not wait on a response and cause a bottleneck.
* Ensured that unique special items are being checked properly to prevent players from equipping multiple copies of unique items.

Link to the news article.

Update
It looks like this was posted a little early! We have not yet posted these notes on the STO website, which is why the News Article link isn’t operational quite yet. Feel free to consider this an early peek at this maintenance period’s notes, and we’ll keep an eye on the patch for any issues.

Thanks again!
Last edited by GM_Terramak : Yesterday at 11:06 PM.

Release Notes – Feb 23, 2010 | Star Trek Online Official Site

February 23, 2010 by Chris Mosby · Leave a Comment
Filed under: Online\Digital Comics, Star Trek 

Release Notes – Feb 23, 2010 | Star Trek Online Official Site

General

* We’ve addressed an issue where some Bridge Officer powers were not getting slotted properly when you trained new powers. This update will address and attempt to place powers in the proper rank slots the next time your character logs in.
* The special item Red Matter Capacitor now properly triggers its cooldown when you have two so that they cannot be stacked.
* Fixed an interact in the Rashana Base that would not work if you did the objectives out of order.
* French and German Remote Contacts now work properly and should not have garbled HTML tags anymore.
* The traffic controller who allowed access on Starbase 39 was not doing the job very well. We’ve made adjustments so that players are always able to beam down regardless of what missions are sending you there.
* A remote contact was prematurely giving out the mission for the upcoming Deep Space 9 Fleet Action which has not been pushed to release yet. Players should no longer be offered this mission until the Fleet Action is pushed in an upcoming update.
* Daily missions were recently updated to reset 24 hours since taking the mission. We’ve reduced this to 20 hours since taking the mission to allow time for players to complete the missions around the same time every day.
* Players who had selected Escorts during the Captain promo mission were unable to clear the mission after getting their ship. This fix prevents this from happening again but does not retroactively fix players with this mission already in progress. Fix for players stuck with this mission unable to complete is coming soon.

Release Notes – Feb 19, 2010 | Star Trek Online Official Site

February 19, 2010 by Chris Mosby · 1 Comment
Filed under: Online\Digital Comics, Star Trek 

Release Notes – Feb 19, 2010 | Star Trek Online Official Site

Some issues were found after last night’s patch that were preventing some players from turning in missions or viewing some remote contacts.

While it is our goal to help clean up your remote contacts list so that at higher levels you do not see every repeatable mission at every level, there was some confusion about how this worked after last night.

We are reverting the remote contact changes for now as it was block progression for some players until the system is working as intended. For now though, we are removing all restrictions.

A few other bug fixes were resolved today, and we are taking this opportunity to include them as well.

Thank you for submitting bugs and for the many detailed threads in the Bug Forums. They are invaluable in helping the dev team track down corner cases.

        Release Notes

* Repeatable missions are again no longer level restricted and will show up on your remote contact list at all levels if avaialable.
* Fixed an issue where teams could not switch instances in Deepspace maps. Note – this only fixes the instance button on the map screen. The mini-map instance button will be fixed in a later update.
* Players should be able to complete the Badlands and Treasure Trading Station missions regardless of the order they complete certain objectives in, and regardless of dialog options at the end of the mission.
* Addressed an issue where a full list of remote contacts would appear when you first map transfered, but would then prune down to only a few contacts. Remote contacts should now be visible regardless of the progress made on the mission thus far.
* Prior to last night’s update, some players were able to take and progress Borg sector missions before completing the intended initial hand-off from Quinn to 4 of 10. This put some players in an odd mission state when we then required the hand-off mission from Quinn before you could talk to any other contacts. We’ve made some fixes to help alleviate this issue. For now, if you feel you are still in this state, drop the mission from Quinn in the Omega Fleet, go back to Risa and retake the initial hand-off mission from Quinn to rendezvous with the USS Victory where you will talk to 4 of 10 and put yourself back to the intended mission flow. In addition to fix people in this specific state, we’ve updated DVak, 4 of 10, and Karbo so that players can contact them to turn in a complete Borg sector mission even if they hadn’t completed the initial handoff mission.

Special Unlocks are no longer once per character! – Star Trek Online Forums

February 18, 2010 by Chris Mosby · Leave a Comment
Filed under: Online\Digital Comics, Star Trek 

Special Unlocks are no longer once per character! – Star Trek Online Forums

Special Unlocks are no longer once per character!
TRANSMISSION FROM CRYPTIC – BIORHYTHYMIC C-STORE MODULE DISABLED

Greetings, Captains.

I am sending this message to inform you that the functionality for Special Unlocks has changed.

Items redeemed via the Special Unlocks tab of the C-Store can now be redeemed an unlimited number of times, as the once-per-character restriction has been removed.

In the event that you lose one of these items, you can now obtain a replacement via the C-Store.

The following items are affected by this change:

• NX Prefix
• Automated Defense Battery
• Chromodynamic Armor
• Federation Borg Bridge Officer
• Klingon Borg Bridge Officer
• Neodymium Deflector Dish
• Multi-spatial Personal Shield
• Pet Shuttle
• Red Matter Capacitor
• TR-116 Carbine Phaser Rifle
• USS Enterprise
• Targ Pet
• Tribble Pet

Of course, you can still only use one at a time. This fix is only to help you out if you accidentally lose or destroy your Special Unlock.

If you unintentionally redeem multiple copies of the same item, you can reclaim the inventory space by Destroying the duplicates. Simply drag and drop the duplicates outside your inventory screen, and click the confirmation dialogue to permanently discard the items.

END TRANSMISSION
Last edited by GM_Destra : Yesterday at 10:35 PM.

Release Notes – Feb 18, 2010 | Star Trek Online Official Site

February 18, 2010 by Chris Mosby · 3 Comments
Filed under: Online\Digital Comics, Star Trek 

Release Notes – Feb 18, 2010 | Star Trek Online Official Site

General

* Power trays were acting strangely and not remembering what you had placed in your first slot. Code has gone in to address this and should now remember what power you place there.
* Work towards improving game performance when the shard is at peak capacity.
* Fleet Bank Updates – Options are now grayed out and disabled for players who don’t have permission to change them. The Limit field is now filled with the current limits set. And restrictions should now be working properly. They were not updating until you switch tabs and then back. Fixed a bug where players could circumvent limits that were set.
* There were many areas where if you logged out, you would not log in to the right location. We’ve gone through the maps and hopefully addressed these so that you always log back in on the last safe static map you were on.
* Renaming should now work properly if you and your Bridge Officer share the same name.
* Fixed an issue where -maxfps was being ignored and always reset to 60 regardless of user options.
* Players can no longer escape to their bridge if they are engaged in combat in a Deepspace encounter.
* Fixed an issue where battle damage was showing up as white or grey blotches on some ships.
* Added space station ambient audio to Deepspace K7 station.

Missions

* Daily missions now start their cooldown from the time the mission was taken instead of from when the mission was turned in.
* Rank up missions complete now if you get your free ship at any time, not just once you have spoken to the ship vendor. This was causing an issue with some characters getting stuck if they talked to the ship vendor contact with odd dialog choices.
* Players who were teamed where not able to complete missions because other teammates where completing mission dialogs and warp before they had completed turning in their mission. This has been addressed so that all players can progress dialogs at their own pace while teamed.
* Level 43+ players entering the Borg Sectors now need to hail the USS Victory and complete the hand-off mission from Admiral Quinn before they can talk to other remote contacts to access Borg related missions.
* Removed some additional Borg Star Cluster missions that were deemed un-Borg-like.
* Added more missing translations of mission dialog and other localized text updates.
* Addressed an issue where players were getting stuck on the Seeds of Dissent mission by sprinting after enemies and ending up behind forcefields.
* The dialog with the Klingons in the PJem System no longer jumps immediately to “Care to repeat your threat, Captain?”
* Fixed the display text on some Klingon Cardassian missions.
* Sulu is now a remote contact once the player is level 2.
* Fixed a crate on the Sierra Outpost II station in Romulan space that was spawning inside of another crate.
* The crate on the Iconian ground map is no longer giving out too many items.
* Repeatable Star Cluster missions are now set so that they are only offered when you are neary the cluster if you are above the mission level.
* Moved anomalies on Danteri V and Beytan V that were impossible to scan.
* Under the Cover of Night: Den of Thieves: Commander Teleb was becoming unkillable if hit with an exploit. Teleb is now smarter and will hopefully no longer let himself get put in this situation.
* Fixed an issue where the Diplomat could not be rescued or selected in the Diplomatic Solution mission if the player logged out/disconnected and then re-entered the map.
* In the Minefield mission – all of the crates can now be interacted with.

Powers and Combat

* There is now a Commander version of Dampening Field to correct the issue where some officers were receiving it at LT Commander, and removed LT Commander version from the power store.
* Updated display name for space version of Dampening Field to Starship Dampening Field for clarity.
* Dual Bank Antiproton weapons now do antiproton damage instead of phaser damage.
* Science Team, Security Team, and Engineering team can now be activated while your ship is held.

UI

* Corrected the Klingon version of power trays to use appropriate colored borders.
* Updated the UI to select a reward to make it clearer what you are selecting and help alleviate issues where you might not have received the reward you were expecting.
* Contact headshots now have a border around them to make them stand out better against the background.
* Minor layout tweaks to the disabled weapon trays during the Fed tutorial.
* Made it clear in the UI that the first Ship and Bridge Officer rename is free.
* Made it clearer in the UI that changing your Captain’s short name (the one used for character identification purposes) requires a micro-transaction.
* When changing fields, UI will now always be enabled so that you can see how much changes cost even if you can’t afford them.
* Unconscious away team members will now stand out better on the team UI.
* Disabled away team control buttons for unconscious bridge officers.
* Added some missing Klingon away team UI designs.
* Added the instance number to the map name above the minimap if it’s a static map.
* There are now clearer notifications when you’ve received a new Officer, or Leveled-Up.
* The Run recovery bar is now hidden if you are being held.
* C-Store – Special Unlocks – “One unlock per character” message was not being display until after the item had been unlocked but is now shown sooner.
* Special unlocked costumes were not showing up properly on the log in screen and should now display correctly.
* The log in message now displays appropriate rank instead of level.
* Players are now prompted if they would like to disable the proxy after 2 failed connection attempts.

Press Release – Graphic.ly Acquires iFanboy to Bring Community to the Digital Comics Platform

Press Release – Graphic.ly Acquires iFanboy to Bring Community to the Digital Comics Platform

With the Acquisition, Graphic.ly Puts Greater Emphasis on Reader, Creator and Publisher Relationships That Are Key in the Digital Age

February 17, 2010 – Boulder, CO – Graphic.ly, the cutting-edge community and digital content delivery platform for comics and other forms of publishing, has acquired iFanboy, one of the leading communities, news and audio & video sites for the comics and graphic novel enthusiast. With the acquisition, iFanboy becomes a division of Graphic.ly, and will be integrated into the Graphic.ly Web site, as well as into the various platforms and applications Graphic.ly runs on, such as Windows 7, Adobe Air and the iPhone.

With the acquisition, iFanboy’s founders will join Graphic.ly, as well as keep their responsibilities for the iFanboy site and community. Conor Kilpatrick and Josh Flanagan will lead content creation for iFanboy and overall publisher and creator relations, while Ron Richards will oversee product and business development for iFanboy.

“As community and content become more and more entwined, Graphic.ly wants to be at the forefront of the new digital comic age. By acquiring iFanboy, we become part of one of the best communities in the industry,” said Micah Baldwin, CEO and co-founder of Graphic.ly. “Working with iFanboy, we are able to take our vision to the next level and fully integrate our product into the fandom community.”

Graphic.ly’s iFanboy will lead reader engagement and other community efforts, as well as content creation with its contributing staff. The contributing staff will continue to be part of the iFanboy family, and the site will help Graphic.ly become a bigger part of the comic book community and industry.

“The one constant at iFanboy the past ten years is that we love comics, and we love working with each other. Teaming up with Graphic.ly ensures that we can keep doing what we’ve always done and continue serving the fantastic community that has grown around us, and keep growing,” said Ron Richards, general manager of iFanboy. “Becoming part of Graphic.ly helps us be part of the new digital age of comic books and other forms of entertainment, growing the audience and helping others celebrate the genre as much as we do.”

The iFanboy founders will focus on publisher and creator relations, building upon relationships with top creators and publishers in the industry, such as Geoff Johns and Filip Sablik.

“Life’s too short for cynics, embrace what you love. iFanboy is one of those rare comic book sites that isn’t afraid to be a comic book site,” said Geoff Johns, writer of Green Lantern, The Flash and Superman for DC Comics. “They unabashedly love comic books and it oozes out of every pixel.”

“The community that Ron, Conor and Josh have built at iFanboy from a single weekly review podcast is impressive by any standard,” said Filip Sablik, publisher, Top Cow Productions. “From audio to video podcasts to interviews to the truly interactive iFanboy Web site, these guys have kept their roots firmly planted in fandom while growing iFanboy into an open, honest, and great to work with professional community. I can’t wait to see what this next stage of their evolution brings!”

The acquisition has closed, and integration of the sites will be finished within 30-days.
About iFanboy

iFanboy, one of the leading communities for comic book and graphic novel enthusiasts, began ten years ago as a site for fans to share information and knowledge on comic books. Having grown into the leading Internet video and audio channel on the comic industry, iFanboy is at the leading edge of comic community and engagement, favorite by industry insiders and fans around the world. For more information, please visit http://www.ifanboy.com.
About Graphic.ly

Graphic.ly is a cutting-edge digital content delivery system and community platform for the publishing world. Graphic.ly’s first product focuses on comic publishers, creators and enthusiasts, and provides an immersive social experience and marketplace around digital comics and associated merchandise. The company is looking to expand its community and content platform and become the de facto solution for print media. For more information, please visit http://www.graphic.ly.

Scheduled Maintenance (February 12, 2010) – Star Trek Online Forums

February 12, 2010 by Chris Mosby · Leave a Comment
Filed under: Online\Digital Comics, Star Trek 

Scheduled Maintenance (February 12, 2010) – Star Trek Online Forums

Default Scheduled Maintenance (February 12, 2010)
We will be bringing down Star Trek Online on Saturday, 13, February from 3am PST to 5am PST (11am to 1pm GMT), in order to perform maintenance, and apply a new patch. We will update this thread once this maintenance has been completed.

UPDATE: At 10:07 STO has unexpectedly gone down. We are working to rectify this as soon as possible.

UPDATE 2: We have decided to push the patch during this unexpected downtime. Maintenance is scheduled to be over at 12am PST (8am GMT)

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