Release Notes: September 2, 2010 | Star Trek Online Official Site

September 2, 2010 by Chris Mosby · Leave a Comment
Filed under: Online Games, Star Trek 

Release Notes: September 2, 2010 | Star Trek Online Official Site

ST.5.20100830a.5

Episode 2 of our first weekly mission arc will air Saturday, September 4 at 11:00 AM PDT!
General

* Players can now team up for star cluster missions again!
* Incapacitated Breen enemies no longer show cold, foggy breaths.
* A gap has been fixed in the geometry of Galaxy bridges.
* Lighting has been adjusted in the Ship Editor.
* Phaser beams no longer split when targeting an enemy.
* Fixed a rare case where Bridge Officers could have only 3 ground abilities.
* The waypoints out of the Orellius Sector Block now read Beta Ursae Sector Block and Eta Eridani Sector Block.
* Cryonic Grenades
o Will now grant immunity to the Cold Hold/Stun for 1minute. (No more chain holds from these grenades)
o Removed the Stat bonus to Grenades that the Cryonic Grenades were granting.
* The excelsior transwarp audio has been updated to only be audible within a small range around the ship initiating transwarp.
* General stability fixes.
* The waypoints out of the Orellius sector block have been updated for clarity.

Missions

* Orellius Sector Block
o A second Deferi Patrol route has been added to the Defera Sector.
o A new daily mission has been added to the Defera sector.
o Ambassador Surah now describes where you should go if you speak to him while you are on the Aid the Deferi mission.
o The Deferi Daily Patrol now gives 3 Emblems if you complete it at Vice Admiral rank.
o The Security Arrays daily mission now properly directs players to Deferi Outpost 3.
* Cold Call
o Players on a team no longer spawn into a wall in the Cold Call diplomacy room.
o The Star Chart puzzle has been deactivated for now. You’ll have to wait for a new episode to see what’s in store!
o The lighting has been improved on Defera Ground.
o Ambient audio is now louder on Defera Ground.
* The Starfleet officers on Vega (Tutorial) no longer occasionally remain in a “holding weapon” stance after putting their weapons away.
* General typo fixes have been made.
* Objective maps have been added for the “Security Array” daily mission.

UI

* The “Join” button on the Channels tab now becomes active if you have been invited to a chat channel.
* The Whitelist_Invite command now auto-completes properly in the chat box.
* The “New Repository” button now properly deactivates once your Fleet has purchased all available Repositories.
* If you do not have Shields equipped, the UI now displays “N/A” for your shield value.
* Ship names can now properly be 16 characters long when they’re renamed.
* Klingon Honor now shows the correct icon.
* Clicking “Retry” on a failed mission will now drop the mission without an error message if the mission can’t be accepted (i.e. a daily mission on cooldown).
* PvP Queue
o Changing the Kills count in a Challenge Queue now commits when clicking away, instead of just pressing Enter.
o A fix has been made for a case that could cause uneven teams.

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Release Notes: August 26th, 2010 | Star Trek Online Official Site

August 26, 2010 by Chris Mosby · Leave a Comment
Filed under: Online\Digital Comics, Star Trek 

Release Notes: August 26th, 2010 | Star Trek Online Official Site

General

* The Advanced Heavy Cruiser now displays in the Ship Requisitions while doing the Commander Promotion mission.
* The ships outside the windows on Earth Spacedock have been temporarily removed pending improvements to how they look at a distance.
* Fixed a bug that could very rarely prevent a player from reaching Vice Admiral rank without GM help.

Missions

* The civilian-inhabited asteroids in the Rhi System no longer look like mining facilities.
* Typos of the name “Minos Korva” have been fixed in Sector Space and in the mission, The Tribble with Klingons.
* Aid the Planet missions at Vice Admiral rank now properly reward Offerings of Friendship in all difficulties.
* Anomalies now grant the proper rewards at Vice Admiral rank in all difficulties.

PVP

* The correct target score is displayed when setting up a private match in the Shanty Town map.

Items and Abilities

* Eject Warp Plasma once again lasts its stated duration.
* The Classic Excelsior (Commander Rank) can now be purchased for Energy Credits in Ship Requisitions.
* “Bergamot” is now spelled correctly in the description of Earl Grey Tea.
* The Biofunction Monitor console now grants the correct crew recovery rate.
* Typos have been corrected in the Target Weapon Systems abilities.
* The level requirements on certain Deflectors and Disruptor Beam Arrays have been corrected.

UI

* The Ship Rename UI now correctly allows you to type up to 16 characters instead of 15.
* Your selected character now stands on a transporter pad in the Character Select and Character Creation screens.
* The UI now displays correctly for Fleet Bank withdraw/deposit buttons with different permissions.
* The “Buddy” icon should no longer show as a white box.
* PvP Queues
o The “X” has been removed from the Invite window. The Decline button can still be used to decline an invitation and close the window.
o If two or more people are in a PvP Challenge Queue, the “End Challenge” and “Leave” buttons now ask for confirmation.
o The name in the Invite field now correctly clears after you send an invitation.
o Pressing ESC now correctly closes the Invite window.
o An issue has been fixed that could sometimes cause uneven PvP matches.
o Inviting players to PvP now works correctly when using @handles and character names.
o A bug has been fixed that could very rarely cause a player to become temporarily stuck in a PvP map without enemies.
* The “Join” button now correctly highlights in the Chat Channels UI when you are invited to a channel.
* Shield status now correctly updates in the Status UI while in Sector Space.
* Removed a case in the Ship Editor where the Pattern dropdown would stretch to cover both the Pattern and Style sections.

Known Issues

* NPCs have twisted torsos if they walk around while playing certain animations.
* We are working on adding wing animations for Birds of Prey and Intrepid ship models. An early version of this animation has snuck into the warp in/warp out cutscene for the B’rel Bird of Prey.

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Release Notes: August 19, 2010 | Star Trek Online Official Site

August 19, 2010 by Chris Mosby · 1 Comment
Filed under: Online Games, Star Trek 

Release Notes: August 19, 2010 | Star Trek Online Official Site

General

* C-Store screenshots have been updated for tribbles, species, and emotes.
* Crates no longer clip into each other in the Assimilated Cruiser PvP map.
* You can no longer walk through certain crates in the Assimilated Cruiser PvP map.
* The environment no longer flickers in the cave on Risa.
* Warp Plasma now dissipates if the player who dropped it leaves the map.
* Several optimizations have been made to the gameservers.
* Level 51 enemies will now drop Mark 11 items.
* Fixed an issue where sometimes your Away Team would disappear when moving from ground map to ground map.
* The sound of the pools on Orias III no longer persists if you beam up while near them.
* The description for the Caitian Pounce trait has been updated.
* The Cold Dwelling trait has been added to the Unknown species abilities list.
* The camera no longer jitters if your target takes up most of the screen.

PvP

* Public Games:
o Improved matchmaking. Games will start more frequently and will have equal numbers of players per team more often.
o Improved the PvP Queue UI:
+ Queue list has been reworked to be more readable.
+ Each queue displays an average amount of time it will take to get into a map.
o The queue minimum requirement for large battles has been reduced to a lower value (smaller game) after a queue timer expires, allowing for both large and small games to be accessible from the same queue.
* Challenge System:
o Players can now challenge other players to private PvP matches.
o Up to 20 players can participate.
o The teams can be mixed faction.
+ Feds can invite Klingons to these matches, and they can be on the same team.
o Participants can be from any tier.
+ All tier 5, or any mix of tier 1 through 5.
o The teams can be unbalanced.
+ For example, 10 tier 1 ships vs 2 tier 5 ships.
o The map the game will be played on can be set specifically.
+ Maps are still restricted by game type.
o Players can set the number of kills to win on Arenas.
o Players can set the amount of influence to win on Capture and Hold maps.
o Players can set the amount of Station Health is allotted in Assault Maps.
* Challenge System UI:
o There are team lists where players can change which team they’re on.
+ Click and drag your name to the team you want.
+ The initiator of the challenge can adjust the team of anyone participating.
o There is a chat window embedded in this window for all players that have been invited.
* Consoles can once again be interacted with in the Shanty Town Assault map.
* The Queue Alert will always show when a queue is ready.
* The Delay button will now be removed from the Alert window when the player gets invited to a match.

Missions

* Diplomatic Investigations in the Arucanis Arm are now on the same timer as the other Diplomatic Investigations.
* Various typos have been corrected in the mission, Standoff.
* All enemy and friendly NPCs will reset when the Fluidic Space Fleet Action is completed.
* The Cestus System now shows its name in the map and mini-map.
* The issue where aid the planet missions wouldn’t allow the player to complete an in progress mission has been resolved.
* In the mission, Trick or Treat, your Bridge Officer’s name displays correctly when being prompted.
* The Betreka Nebula now pops up the right message upon exploration perk completion.

UI

* Fleet Banks have been redesigned!
o Permissions and Log have been moved to separate windows instead of tabs.
o Permissions are now organized similarly to the Fleet Settings window.
o A few improvements have been made to how the game handles fleet permissions.
o A “New Repository” button has been added. Formerly, you had to click a disabled tab in order to purchase a new one.
* Text display has been improved in several locations in the Fleet Settings UI.
* Purple-quality Mark X ship items can once again be fitted onto your ship while you are on the ground.
* Anonymous players now show as Offline to players in their Friends list.
* Anonymous players no longer show “Player has logged in” and “Player is logged out” right after one another when logging in.
* The Minimum Rank dropdown menu in the Fleet Information UI now shows the proper number of grades for Rear Admiral, Lower Half and Upper Half ranks.
* Text can no longer be entered into disabled fields.
* The Bridge Officer Trainer UI now saves your preferences from previous sessions.

Known Issues

* Fleet Bank: Pressing the New Repository Button does not unlock another bank slot.
* We are working on adding wing animations for Birds of Prey and Intrepid ship models. An early version of this animation has snuck into the warp in/warp out cutscene for the B’rel Bird of Prey.

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Engineering Report – August 18, 2010 – Star Trek Online Forums

August 19, 2010 by Chris Mosby · Leave a Comment
Filed under: Online Games, Star Trek 

Engineering Report – August 18, 2010 – Star Trek Online Forums

Default Engineering Report – August 18, 2010
For more information about Engineering Reports, see the “What are Engineering Reports?” thread at the top of the Forum.
__________________________________________________ __________________________________

Greetings!

Welcome back to another edition of the Engineering Report! We are certainly excited to see more players coming back to Star Trek to check out the Season Two: Ancient Enemies update. In a market where new MMOs are struggling to find a foothold and more and more games are shutting down, we recognize and thank you for continuing to support Star Trek. This is your game and we will continue to listen and drive development in the direction that you tell us it needs to go in.

Right now there are two big things we’re hearing and working to deliver. Improved and fixed PVP and more PVE content for everyone. Add in more ships, more costumes, and more overall Star Trek and you can see that a lot of the changes you are asking for are on the radar. We want to see the game continue to improve and grow over time and after our six month anniversary it is amazing to look back at how many updates have gone into the game already. We plan to continue releasing updates that improve the quality of the game.

In fact, that is the goal and focus of the development team. Focus on Quality. There are many features in the game that need a quality touch and instead of promising that we have a quick fix around the corner, we are taking the time to develop a solid solution and deliver a functional and tested feature. The new PVP challenge system is an example of this. We recognized that PVP was in a scary state after the release of Season Two, and instead of rushing out a temporary solution, we’ve been working to deliver an improved Queue and Challenge system. Those changes have been going onto the test shard and we’ve been incorporating feedback and bug reports to ensure the update addresses the issue.

So while the team takes time to address your concerns and wishes for the game, we are also working on new ways to introduce content into the game. In the immediate future we will be releasing our first weekly series focusing on the Breen. These series will allow a way for us to release content on a steady basis in a fun and exciting way. Another way we want to introduce new content in the game is to allow you to make your mission content in the game via a User Generated Content Tool.

While still in the infancy stage, our vision for UGC is to not just put players in a box and let them make their own content in some corner of the universe, but allow you to create missions that take place in the existing game. Want to make a new mission that takes place on Deep Space Nine? Go for it! Want to make a mission that takes you from P’Jem to Andoria to Vulcan? Go for it! We want you to have the flexibility to use existing locales in your content as well as existing contacts. There’s a lot of tech required to make that happen, and we may not even get close by the start of Season 3, but we are going to put a stake in the ground and start making the system.

Another big change we are making internally is focusing less on “big updates” like Season one or Season two and focusing more on the features, fixes, and content you care about. We all agree Sector Space needs to change. So we’re working on it. I honestly don’t know when we’ll be able to release a new sector space to you, but the key is – its a priority and we’re working on it. We’ll show you progress and even discuss putting up test versions on TRIBBLE so you can give feedback. When we all agree its ready and awesome. Then we’ll release it.

Given that switch away from “the next big update”, I’m adding a few new sections to the report this time around to give a better idea of what is “In Development” = we have resources working on this now. “In Design Discussion” = we have designers in meetings discussing how to make or improve this feature. “On Hold” = we were in development of the feature and hit a snag or some other tech issue that needs to be resolved before we can move forward.

We look forward to delivering all of the features listed below. As we move forward, you’ll see features and issues continue to move around from design to development to testing. I’m also hoping to continue to shrink the number of issues under investigation and the QA and Customer Service departments are renewing efforts to track down your bugs and ensure that we have fixes on the way for anything that is causing you an issue.

The future for Star Trek looks awesome from where I’m sitting and look forward to working together to continually improve the game.

Now on to the report!

In Testing

* PVP Queue Updates including revamped Personal Challenge system
* Updates to the Assimilated Cruiser PVP Map
* Weekly Series 1 Episodes and Daily Missions
* Updated Loot item drops for Level 51 enemies
* Updates to the camera to reduce jittering
* Mission fixes for STF: Undine Terradome
* Fixes for Shanty Town PVP map
* Fixes to allow Aid the Planet Missions to be continued and repeated if you had completed them before
* Fixes to ensure anomalies drop at the correct levels in Star Cluser Unexplored Systems
* Fleet Bank UI Revamp
* Additional Season 2 Bug fixes
* General Performance fixes to address rubberbanding
* New wing movement animations for various ships
* Excelsior T3 classic design – requires Commander Rank
* Fixes for interiors missing ambient audio

Under Investigation

* B’Tran Elite Cluster – Teaming, Drops, Anomalies
* PVP and other Daily mission issues
* Bugs reported in specific STF missions
* Bugs reported in specific PVP maps
* Buddy Icons showing up as white Squares
* Loot Tables for Level 51+ enemies in B’Tran
* Reports of STO Mail being returned after deletion
* Reports of players unable to load into Star Cluster Unexplored Systems and getting booted to login screen
* Reports of players unable to rank up properly
* Reports of Klingon Players not receiving the Sword of Kahless reward item after completing the appropriate mission
* Eject Warp plasma killing friendlies after the spawning player leaves the map
* Ships not displaying correct rank restrictions
* Gamma and other graphical issues reported since Season 2 launched
* Global Chat Channel Revamp
* Remaining reports of anomaly data not dropping at appropriate levels (we’re slowly fixing all these)

In Development

* Upcoming Content for Weekly Series
o New Episodes for Fed and Klingon factions
o New locales to visit
o Updated Enemy factions (and maybe even some new ones!)
o New Daily Missions
o More Diplomatic missions
o New Accolades
* More Loot
o New Weekly Series Rewards
o Episode Specific Rewards
o More Memory Alpha Crafting Items
* Redesign for the Remote Contact System
o Improve the way you get missions
o Provide daily rewards for doing specific missions
o Allow players to rate and search for missions by metadata
* Redesign for Sector Space
o Larger Sectors
o Less UI / UI you can Toggle
o Contextual Menus for Systems
* User Generated Content Tools (beta)
* More Minigames
* More Ships including
o Vor’cha Refit
o Vulcan Faction Ship
o Orion Faction Ship
o Nausicaan Faction Ship
o New Crytpic Design – Klingon Ship
o TOS Enterprise Refit
o Andorian Faction Ship
o Enterprise J
o Enterprise NX
* More Costume Options
o ST: The Motion Picture Uniform
o More Borg parts for AlienGen
o TNG: All Good Things Uniform
o PC Gamer Cover – Open Jacket Uniform
o T’Pol Jumpsuit
o More Skirt options
o New Gorn customization options
* 300 Day Veteran Rewards
* Missions features planetary wildlife creatures

In Design Discussions

* First Officer System
* Converting First Officer to Playable Captain
* Redesign for Exploration Sectors
* Additional Bridge Officer and Player Species
o Aenar
o Kzinti
o Talaxian
o Android
o Hologram
* Crafting for Klingons
* Allowing Episodes to be Replayed
* Revamping VO for contacts
* Improved Hair Tech

On Hold/Pending Issues

* STF: The Hive
* Sitting in Chairs
* Episode Replay

Upcoming C-Store Releases

* Excelsior T5 “Lakota” – Requires Rear Admiral rank
* Off-Duty Costume – Mercenary Outfit
* Nebula T5 – Requires Rear Admiral rank
* 7 of 9/T’Pol Jumpsuit Costume Pack
* Enterprise Uniform Costume Pack

Tribble Test Server
Many updates and fixes in the “in testing” section are available for you to check out for yourself on the Tribble Test Server. For a full list of fixes in testing – please refer to the latest Tribble Release Notes.

Keep in mind that not all things we are working on are listed above. See something you’re curious about not listed? Check the Calendar first.

Otherwise respond below so we can investigate.

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Ask Cryptic: August 9, 2010 | Star Trek Online Official Site

August 10, 2010 by Chris Mosby · Leave a Comment
Filed under: Online\Digital Comics, Star Trek 

Ask Cryptic: August 9, 2010 | Star Trek Online Official Site

Welcome to the latest installment of Ask Cryptic, where we put your questions to the devs. This edition Star Trek Online’s Executive Producer, Dan Stahl, answers questions about UGC, Bridge Officer VO, and the future of Star Trek Online.

Q: Captain_Revo: What is the current situation with new Klingon ships? What new ones are planned and when will we see them, please?

A: We recognize that there is a lack of Klingon ships compared to what Starfleet has available. That is why we are shifting the focus of the Ship building team to creating more Klingon Faction ships. This includes high end versions of the Vor’cha, D7, B’rel, and Raptor as well as Orion, Gorn and Nausicaan ships. In addition, when they have time, the ship team will also be adding more customization options to these ships as well.

Q: cookieimp: What are the latest plans for User Generated Content?

A: There is an internal development team working directly with the Star Trek team to launch a Beta of our User Generated Content Tools for Season 3. We aren’t discussing our specific plans just yet, but we do want the tools to be easy to use so that players can begin to create their own missions and episodes. This may or may not be the big secret project we are working on.

Q: cmdrshran: Is there an ETA on when the sector space overhaul is coming?

A: We have several team members working specifically on creating a new Sector Space demo with the realization that Sector Space is one of part of the game that could really use not just a graphical overhaul, but a functional one as well. We are still in the early design and iteration phase, but I’m hopeful that you’ll see a huge improvement in Sector Space in the near future. This could also be the big secret project we are working on. But rest assured that we don’t plan to release this until we think it is awesome. So if that takes it past Season 3, then so be it. We will certainly put it up on the Test Shard before then for feedback.

Q: Armsman: How is the work on re-tooling the ‘ship interior’ mini-games?

A: We really enjoyed working on developing the scanner mini-game and Dabo and want to incorporate more designs like these into our missions and gameplay. Multiplayer Poker is still in the works to be added to the player ship interior lounges. We are also working on the concepts for a “Tricorder” type of mini-game that could be used in missions for multiple functions. So we expect to see more mini-games work their way to the game over time.

Q: Roche_Furman: Will we be able to create Very Rare items at Memory Alpha?

A: As part of our loot overhaul, we will be adding very rare items to Memory Alpha as well as developing some unique items that can only be made via memory alpha. As part of those changes, we are also looking into adding a way for Klingon players to get those items as well – whether that is their own crafting game or something similar.

Q: V-Mink: What are some of your long-term goals for STO? What do you see the state of the game in a year or two?

A: This is an important question because in order for someone to want to play the same game for years to come they have to love the game they are playing and love the direction the game is headed. I see us focusing on ensuring the game stays true to the world of Star Trek. Our long term goal is to focus on developing stories, features, and content that brings more of the Star Trek Universe into the game. Four years from now the people who will be playing this game are those that love this game and love Star Trek.

Q: lancemikemack: Will we be able to customize our interiors more?

A: It is a long term goal (aka not Season 3) of the User Generated Content team to allow players to completely customize their interiors and perhaps even allow Fleets to construct their own Starbases that exist in game. All of that will take time and we need to get the tools functional and working first to create very basic missions before we can attempt this.

Q: Creovex: When will we see more PvP maps out there rather than playing the same old ones?

A: There is a strike-team working directly on fixing the issues with PVP maps and the PVP-Queues. We’ve been promising fixes forever and we just need to get it done and make it work right. We have gone back to the drawing board in some places and completely rewritten parts of the queues in order to address concerns and add functionality. As part of that we will be focusing on ensuring that we have several awesome PVP maps for players to play and then retire maps that players don’t like. There’s no definite timeframe on when you’ll see new PVP maps, but the entire PVP system is actively being worked on.

Q: XA_DeadHorse: When is cryptic going to budget time to polish up some of the game aspects, clean it up and make it feel more like a finished game?

A: Recognizing the issues we’ve had in the last six months with shipping features that aren’t entirely complete or have bugs in them, our entire philosophy for Season 3 is to polish up the game and start addressing existing issues before creating a bunch of new things that will add to the problem. We aren’t giving the team a deadline – and instead we are saying things like improve Sector Space, improve Ground Combat, improve mission variety, improve Exploration without a definite due date. We want the team focused on quality and making it right. When we are happy with how those features are shaping up, we’ll put them on the Test Server and work with you to iterate on the designs. If this means that some features stay on Tribble for months without going to Holodeck – so be it. We are committed to making the game feel more “finished”.

Q: Sonaos: Are we ever going to see a system that can up-grade our commissioned bridge officers from standard traits to superior?

A: While we are still debating the design of a possible respect trait feature – one thing we are definitely moving forward with is the concept of promoting your Bridge Officers to higher stations within the ships. This could be a First Officer or a Chief Engineer, or a Chief Medical Officer. There would be requirements and benefits for bridge officers that get promoted. We look at this as one additional way to take those officers you found early in your career and have them advance with you. At some point you will also be able to rank up a bridge officer to the point where they can become their own Captain and you can convert them to a new character slot and play them as if they were a new character.

Q: Treksplorer: Is there work being done towards allowing lower-tiered ships to be upgraded as we go if we’d like to stick to a particular class?

A: The ship design team is actively working to make more refit and retrofit ships available at later ranks. Some of the ships we want to see available for play later on include the Saber, Olympic, Nova, Akira, Constellation, Raptor, Vor’Cha, and Be’Rel. While there are not details yet on a way for you to retrofit your own existing ship, we do want to give you more options to play classic ships at Admiral ranks.

Q: stagemonkey02: What’s being done to improve the mechanics of Fleet Actions?

A: The biggest feature I’ve been asking for is the ability for Fleets to run their own Fleet Actions which requires some new tech because currently there is no private queuing, but that is about to change. The PVP team that is working on the queues is also working on a new challenge system that allows you to set up your own matches where you can pick the map and variables to play then launch the game yourself. We expect Fleets to be able to take advantage of this tech and invite members of their fleet into their own Fleet Actions.

Q: Gnume: I understand that Trading already Commissioned Bridge Officers is coming in the next update (or very soon) but that it will be a “person to person” trade only. Does this mean I will not be able to trade the item with another character on my account?

A: We have some very interesting long term plans for how to trade commissioned officers that we hope to get into the game sooner than later. We are discussing designs that involve a “personnel exchange” where you can go to a computer and see all officers that players have up for trade. You could search and look for unique species, traits, skills, etc and then make a trade with that Captain for the officer. This would also allow us to seed that system with unique and rare bridge officers that players could snatch up as recruits and develop them into superstar captains. Once this feature is fully developed you would be able to trade your crew with another captain on your account through this exchange system.

Q: Kahn: When will crafting be coming to the Klingon Faction?

A: We are evaluating how to bring a similar system to the KDF so that Klingon players will have access to any new and interesting items that get added to Memory Alpha. While we have decided if this involves the same “scan for anomaly” game the Federation has – perhaps it is similar enough that you still get the data and then convert it into items. Maybe instead of scanning anomalies, you steal the data from somewhere else… there are a lot of interesting ideas on the table.

Q: Brodie0854: When do you plan on giving us access to the rest of the Sol System? – I know you said that its most done,, but that your hold off releasing it until you can give us something to do there. Any current ETA on when that is likely and can you hint at what the current plans are for it?

A: As part of our commitment to cleaning up and polishing the game, we are taking a very close look at the big hub zones in the game and both improving flow and performance as well as “fun” in those zones. We really want to rework the Sol System to be more than just earth and rework Earth Space Dock to be more functional and easier to navigate. Both are on the schedule, but there is no definite time on when we’ll have this all put together.

Q: Aeidan: Will players eventually be able to play as a holographic entity (hologram) captain?

A: Photonic Species is on the schedule to be developed sometime between Season 3 and 4. We don’t have a solid release date, but the design team really wants to see this species in game.

Q: Alecto: Would it be possible for you to allow players to hail other players in STO via Starship communications or personal combadges using VOIP sometime in the future?

A: We feel that Crytpic’s core competency is in making MMOs in our game engine and we leave VOIP technology to other software developers who specialize in it. We have no plans to add our own unique Voice Chat to the game. However, we do have plans to improve the way you communicate with other players 1:1 in game. We have some concepts drawn up and want it to be more “Trek” when you hail another ship. Even something as simple as seeing the other captain sitting in his chair when you talk to him would be a huge win.

Q: Liandras: Is there any serious interest from the devs into the role playing aspect of this game?

A: While that is a very general question, I can say that we are committed to focusing on Star Trek versus say any given feature. The long term life of the game is in direct relation to how true we can stay to Trek. So you are going to see more content, more stories, and more locations that allow players to roleplay their lives in Star Trek before you are going to see one off features that have little or nothing to do with Trek and only please a very small minority of MMO players. I also believe that allowing players to write and create their own Star Trek stories using a User Generated Content Tool that they can then submit for everyone to play will provide endless opportunities to roleplay within this game.

Q: mikew75: I like to asked will there be Caitain & Benzite Bridge officers for Season 2 comes out, really interested to know because my Benzite & Caitian toons need more of the race on their ship.

A: We recognize that there are several species not available as bridge officers at this time. We do have plans to fix this in the future and ensure that all races are represented in the related factions. Our decision to withhold some bridge officer species for now will change once we have worked out final details on how related features such as the personnel exchange and First Officers will work.

Q: Verjigorm: Will 1on1 (Space and Ground, related to Andoria) be coming with the next patches? Maybe even true 1on1 PvP, which will be counted towards daily missions?

A: We have a small group of developers actively working on implementing a new challenge queue system. This includes allow players to launch their own PVP challenges 2 v 2 , 3 v 3 etc.. For now we want to get the queue tech working and functional so that it can get to the Tribble Test Shard. Once it is in a state where we like it, then we can consider hooking it up to missions.

Q: Nishka: I was wondering when we can expect the Bridge Officer voices back in the game?

A: We do have a lot of bridge officer VO statements that were created during development and are not hooked up in the game right now. This is mostly due to some concerns about how they would get hooked up and how the system felt in general. We have ongoing meetings internally to discuss how to get this VO into the game, but it is going to be a while as we work on a solution that fits within our engine properly and is consistent across all our games. I’d expect this to come well after Season 3, but we will start using different VO concepts and perhaps experimenting with this in upcoming missions.

Q: TOSLover: The “Sit in Chairs” option was, if I remember right, supposed to be implemented back in May. Have you any idea when we’ll be able to actually sit down in our chairs?

A: This is still being developed internally and is currently sitting on the plate of one of our best core programmers who expects to have it tackled within the month. Once we get the tech to do it, we can start retrofitting locations where we want you to be able to click/sit. This will be time consuming but we do want to get it into the game in as many places possible. We are just waiting for the tech and the time to implement it.

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Welcome Back Weekend FAQ – Star Trek Online Forums

August 5, 2010 by Chris Mosby · Leave a Comment
Filed under: Online Games, Star Trek 

Welcome Back Weekend FAQ – Star Trek Online Forums

Welcome Back Weekend FAQ
We are really excited about our latest additions to Star Trek Online, and wanted to share them with everyone who has purchased the game, but may not currently be an active subscriber. Maybe you got busy with work or family vacations, but we want to invite you to explore the Final Frontier again!

This special Welcome Back Weekend event begins Wednesday, August 4, 2010 at 11:59 p.m. Pacific and ends Monday, August 9, 2010 at 10:00 a.m. Pacific.

Eligibility Requirements

If you have ever applied a Retail Product Key for Star Trek Online to your account, you are eligible to participate in the Welcome Back Weekend. All you have to do is patch up and log in.

Note – Demo account holders will see no change to their accounts during this special weekend. All Demo restrictions will still apply.

Things you can do to be ready to play

Downloading & Installing
The game client itself may be downloaded and installed any number of times. Under normal circumstances, access to Star Trek Online is gated by having a Retail Product Key applied to your account and having an active subscription. For this special Welcome Back Weekend, the only requirement is to have a Retail Product Key applied to your account; there is no need to have an active subscription.

Though part of the installation process may call for an account key, this is not required to complete the installation. Meaning if you previously created an account and applied a Retail Product Key you do not need to enter it again. If you are reinstalling, and this is requested, you may simply close this browser window and the installation will complete. As previously stated; while an active subscription is normally required to log in, Welcome Back Weekend will be an exception.

If you haven’t updated Star Trek Online in a while, head over to our download page to grab the latest version and reduce your patching time!

Account Name & Password
Make certain that you have your Account Name and Password ready to go. If you have forgotten your Password, you will want to head over to www.startrekonline.com and use the ‘Forgot Password?’ link located on the top left hand side of the page.

When you click on the ‘Forgot Password’ link you will be prompted to provide specific information; once entered this will generate an automatic email sent to the email address that is on file for your account. Some email providers may incorrectly categorize these ‘password reset’ emails as “spam”; in the event they are not delivered in a timely manner be sure to check your junk/spam folder. You will need to follow the instructions provided in the ‘change password’ email to complete the change process. If you no longer have access to the email address that is on file you will need to contact the Account Support Team.

If by chance you have forgotten your Account Name, you will need to contact the Account Support Team and be able to provide ownership verification.

Patching
Once Welcome Back Weekend begins (August 4, 2010 at 11:59 p.m. Pacific), you will be able to start patching. Simply start the game client and log in, your patching will commence automatically. When the patching is complete, you will be ready to play Star Trek Online.

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Release Notes: August 5th, 2010 | Star Trek Online Official Site

August 5, 2010 by Chris Mosby · 2 Comments
Filed under: Online Games, Star Trek 

Release Notes: August 5th, 2010 | Star Trek Online Official Site

General

* “Harvest” tasks are no longer offered by the Federation Diplomatic Corps, as they do not grant Diplomatic Experience.
* The triangle design is now function as properly when creating a Fleet Logo
* The Badlands (point of interest) system now shows the proper name above the minimap.
* The PvP Queue system has been improved for various queue sizes.
* Ground PvP arenas now correctly complete at 30 kills.
* Several improvements have been made to general game stability.
* Fixed a bug where players were unable to get some interactions in star cluster sector maps, such as continuing a star cluster mission, or starting a diplomatic investigation, until they flew further into the map.
* Teammates should no longer be sent to separate maps when trying to join each other in Star Cluster missions.
* If Star Cluster “unexplored systems” fail to load, the client will now safely go to the login screen instead of staying unresponsive.
* The fourth shelf on ship interior lounges can now be adjusted.

Missions
Bringing Down the House

* Slight inconsistencies in the dialogue have been fixed. Players will no longer be warped to Forcas III at the end of “On the Trail,” which fixes odd behavior after returning to the ship.

Second Star to the Right

* Players will be sent back to the correct Sector map after completing this episode.

General Mission Fixes

* Prisoners on Rator III should now always be beamable.
* Missions completed on the Klingon, Romulan, or Cardassian fronts before Accolades were implemented are now granted retroactively.
* The Accolade for the Guardian of Forever mission is now granted retroactively.
* The Venture into Deep Space mission can now be completed properly.
* Unique Particles may now stack (even though they were intended to be unique – aka you can only have one).
* The team is working on addressing particles and ways to use them in game in a future update. Right now they are intended to offer an accolade reward for finding all 10 unique particles.
* Fixed a typo of the word “Auxiliary” on Auxiliary Battery items.

Character

* Klingon, Orion, and Klingon Ancient Trill characters have had their uniform presets updated.
* Male Orion harnesses are now part of the “Armored” category.
* Orion females can now wear pants and loincloths together again.
* Orion female belts have been adjusted to fit Klingon armor.
* A new Ringed Belt has been added for Orion females.
* A new belt with loincloth option has been added for all Klingon Empire females.
* New “Patched” and “Hide” pants options have been added for all Klingon Empire females.
* A new “Gauntlet 03” option has been added for all Klingon Empire males.
* A new “Paneled” uniform has been added for all Klingon Empire characters.
* Nausicaan and Lethean males now have additional body scale presets.
* Several clipping issues have been fixed in Klingon character customization.
* The Vo’Quv trophy now displays correctly in the Ship trophy list.
* A bug has been fixed that prevented the Diplomatic Uniform from unlocking for some players.
* A bug has been fixed that prevented the Diplomatic Uniform from displaying pips on some players.

FX

* Trails behind Fek’Ihri fighters now display correctly.
* Trails now turn back on after cloaking while in Fluidic Space.

Ships

* The Sovereign and Galaxy have had their models updated.

UI
Fleet UI

* The name of your Fleet now displays in the Fleet UI.
* The Fleet UI now shows actual dates instead of Stardates.
* Text in dropdown lists no longer overlap the scrollbar in the Fleet UI.
* The Rank scrollbar no longer overlaps the scrollbar in the Fleet UI.

General UI

* The cost for renaming your uniform / outfit now displays correctly.
* The cost for selecting a new bridge in the Ship Editor now properly updates the cost of the change.
* The Long Range Science Vessel Retrofit now displays properly in the Ship Editor.
* The Long Range Science Vessel Retrofit now has templates / presets available in the Ship Editor.
* The “Back” button in the “Request GM Help” UI has been changed to “Cancel.”
* If you click “Refresh” in the “View My Tickets” UI, the ticket will no longer display as No Ticket Selected.
* The “OK” tooltip no longer mysteriously appears if hover your cursor over your currently equipped weapons.
* If you get disconnected while changing between maps, you’ll now get an option to try again or return to the last non-instanced area you visited.
* There are no longer overlapping elements in the Vendor UI when displaying multiple currencies.
* A bug has been fixed which prevented certain items from showing their Rank Restrictions.
* The Private and Mute checkboxes no longer overlap in the Chat Admin UI.
* If a repeatable mission has a long name, it will no longer overlap its cooldown timer.
* Titles in the “Set Title” menu no longer overlap the scrollbar.
* When closing and re-opening the Dabo window, the first slot no longer resets to 0.
* The ship icon properly refreshes when purchasing a ship from the C-Store.
* NPC names now display centered above their heads again.
* The Ship Chooser now opens with your current ship selected, and reverts to your current ship selected after a ship is discharged.
* If you press the “Skills Window” key in space now, the Captain will be selected from the vertical tabs instead of the ship.
* Portraits display correctly again on the Target of Target frame.
* The PvP Queue list has been simplified.
* The new ships no longer have their Hull Health indicator turn sideways when they pass 50%.
* The System List works correctly again in the Map UI.

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Release Notes: Jult 28th, 2010 | Star Trek Online Official Site

July 28, 2010 by Chris Mosby · Leave a Comment
Filed under: Online Games, Star Trek 

Release Notes: Jult 28th, 2010 | Star Trek Online Official Site

General

* Players are once again able to decommission ships they no longer wish to fly in order to free up a ship slot.
* Fixed an issue where Level 51 Klingon players could not hail the PVP daily mission contact.
* We addressed the issue where some mission buttons would get stuck in the right corner and not respond to mouse clicks.
* Different levels of Anomalies can once again be found at based on the level of your location instead of always at your Captain’s level.
* Addressed several performance and memory to improve loading times and lag in popular static maps.

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Release Notes: Jult 27th, 2010 | Star Trek Online Official Site

July 27, 2010 by Chris Mosby · 1 Comment
Filed under: Online Games, Star Trek 

Release Notes: Jult 27th, 2010 | Star Trek Online Official Site

New Features
Skillpoint Cap increased to Level 51

* Players now earn a new Rank at 46 and unlock these new Fleet Abilities at 48. These are click team buffs that last for a 30 second duration. Depending on the captain, the buffs provide the following:
o Tactical Fleet provides a damage and attack vector skill buff to your entire team over the duration. Tactical Fleet bonuses do not stack with other active Tactical Fleets.
o Science Fleet provides a shield damage resistance and science skill buff to your entire team over the duration. Science Fleet bonuses do not stack with other active Science Fleets.
o Engineering Fleet provides a damage resistance and engineering skill buff to your entire team over the duration. Engineering Fleet bonuses do not stack with other active Engineering Fleets.
* Players that progress to level 51 will:
o Earn the “Slip Space” high speed sector space propulsion ability.
o Unlock access to new refit ships (Federation) or a captured Fek’ihri ship (Klingon).
o Access to a whole new tier of Mark XI loot and items.
o With the newly earned skill points, players can now more completely fill out their higher tier skills.
o Unlock Vice Admiral Daily Missions: PvP, Exploration, Special Task Force, Fleet Action.

Retrofit Ships
Exploration Cruiser Retrofit (T5 Galaxy w/ Saucer Separation – Fed Only)

* Bridge Officer Slots (Seating changed)
o Lieutenant Tactical Station
o Commander Engineering Station
o Lieutenant Commander Engineering Station
o Ensign Engineering Station
o Lieutenant Science Station
* Weapon Slots
o 4 Fore
o 4 Aft
* Console Mods
o 4 Engineering
o 2 Tactical
o 2 Science
* Saucer Separation
o Recharge Time 10 minutes
o Creates Saucer Pet:
+ Saucer has 2 Phaser Arrays
+ Engineering Team and Emergency Power To Shields (Has 900 of your crew)
* You command the Stardrive section (Makes you Escort-like):
o Buffs your Impulse Speed
o Buff your Turn Rate
o Changes your power levels to Escort Power Levels
o Reduces your Hull HP and Shield HP
o Your Crew reduced to 100

Long Range Science Vessel Retrofit (T5 Intrepid with Ablative Generators – Fed Only)

* Bridge Officer Slots (Seating changed)
o Lieutenant Tactical Station
o Lieutenant Engineering Station
o Commander Science Station
o Lieutenant Commander Science Station
o Ensign Science Station
* Weapon Slots
o 3 Fore
o 3 Aft
* Console Mods
o 2 Engineering
o 2 Tactical
o 4 Science
* Ablative Generators:
o +900 Damage Resistance Bonus (+90% Damage Resistance)
o Energy Weapons Offline
o Shields Offline
o Lasts up to 30 Seconds or until you turn it off or Auxiliary goes offline
o 5 minute Recharge Time

Tactical Escort Retrofit (T5 Defiant with Cloak – Fed Only)

* Bridge Officer Slots (Seating changed)
o Commander Tactical Station
o Lieutenant Commander Tactical Station
o Ensign Tactical Station
o Lieutenant Engineering Station
o Lieutenant Science Station
* Weapon Slots
o 4 Fore
o 3 Aft
* Console Mods
o 2 Engineering
o 4 Tactical
o 2 Science
* Cloak
o Regular, non battle, cloak

Kar’Fi Battle Carrier (T5 Captured Fek’Ihri Ship – Klingon Only)

* Bridge Officer Slots
o Commander Science Station
o Ensign Science Station
o Lieutenant Commander Tactical Station
o Lieutenant Tactical Station
o Lieutenant Engineering Station
* Weapon Slots
o 4 Fore
o 3 Aft
* Console Mods
o 2 Engineering
o 3 Tactical
o 4 Science
* Special Abilities
o 1 Hangar Bay
+ A Fek’Ihri Frigate
+ Kamikaze Fighters
# These are Fek’Ihri fighters that will Kamikaze into their target if they are not destroyed after a set amount of time.

Dabo

* You can now play Dabo in Quark’s Bar or the new Dabo room on Drozana Station!
* Pick your stakes and place a bet on up to three locations on the wheel.
* Get paid based on what combinations of symbols show up in each of those locations!
* Click the Info button for a full pay schedule.
* See where on the wheel other players are betting, and who the biggest winner is.
* Get that wheel spinnin’ and save your Gold-Pressed Latinum for the awesome Dabo store items!

Scanning Game

* Check out the new Scanning Minigame, which gives you a chance to improve the results of your harvesting!
* When you interact with a harvestable item, on ground or in space, you’ll see a new window.
* This will show you two waveforms, one blue (the target) and one red (the current).
* Click the on-screen buttons or the keyboard arrow keys to change the frequency and amplitude of the red waveform to match the blue one.
* Be quick! You need to do this before the ambient noise becomes too great!
* If you match the two waveforms, you will get more (and sometimes better!) items.
* If you don’t succeed in time, or if you decide not to play the minigame (press “Quit” or the “F” key) then you will get the normal harvesting results.

Fleet Emblems

* You can now designate Fleet Emblems for your fleet to display on their ships!
* Join or start a Fleet if you are not already a member of one.
* Create or customize your emblem by opening your Fleet window (The arrow on the bottom right of the mini-map). Go to the Uniform tab, then click the button on the bottom right to edit the Fleet Emblem.
* Once you create your emblem, or join a fleet with an emblem already created, you can visit the Costume or Ship customization tailors to apply or remove the Emblem to your Uniform or Ship.
* In the Fleet Emblem Tailor you can customize your Emblem with the following controls:
o There are 2 layers for the Emblem, Front and Back.
o Each layer can be tinted with 2 user chosen colors, for a total of 4 colors that are customizeable.
o The back layer can be rotated about its center.
o The front layer can be rotated, moved, and scaled.
o You also get a chance to choose an emblem “Background.” This is what the Emblem sits upon when applied to a Uniform (for example, you can choose a circular patch). On ships, your emblem is placed directly on the surface of the ship.

Federation Diplomatic Corps

* The Federation Diplomatic Corps is a new system that rewards players for their efforts to promote the United Federation of Planets peacefully.
* New metric: Diplomacy Experience. This tracks non-combat activities.
* As players perform actions that are in line with the goals of the Federation Diplomacy Corps, they are rewarded with Diplomacy Experience.
* Diplomacy Experience allows players to rise in the ranks of the FDC all the way up to the rank of Federation Ambassador.
* Each rank can grant new titles, abilities, transwarp powers, opposing faction bridge officers, or costume options, as well as opening up new Diplomatic missions!

First Contact Missions

* One of the new mission types available to captains rising in the ranks of the Federation Diplomatic Corps are First Contact missions.
* Ambassador Jiro Sugihara will occasionally contact a captain with opportunities to meet with representatives of a race not previously officially greeted by the Federation Diplomatic Corps.
* Players will meet with representatives of these races aboard their ships and learn about their culture, as well as discuss certain topics with the Alien ambassador.
* Your knowledge of Federation history will aid you greatly in your conversation, as will paying attention to the Diplomatic Entourage’s description of their history and culture.
* Do well in your First Contact and you will be rewarded with faster progress through the ranks of the FDC!

200 Day Veteran Rewards are in!

* Players that meet the 200 day requirement will receive:
o The Redoubtable Title
o FREE extra ship slot
o FREE Veteran Jacket
o A 3% Captain and Officer Skill Point Boost through Lieutenant Commander 6

Player Ship Interiors

* All FED and KDF bridges now have a ready room built into them.
* There is a new tab for Layout on the Bridge selection screen of the Ship Tailor. Select a Small Medium or Large interior for your ship.
* Trophy display is supported in the ready room and the lounge. Only the Bridge owner is allowed to change what Trophies are on display on their ship.
* Regardless of size each Layout has a Bridge Deck, Crew Deck and Engineering Deck.
* Ship interiors feature new sliding doors that emulate the doors from the TV series.
* Red sliding doors are Turbolifts. Use these to move between the different decks of your interior.
* Trophies
o Players can now earn trophies to display on their ship by completing select episodes and accolades. These Trophies are retroactive.
o There are also trophies for taking first place in a fleet action, these Trophies are NOT retroactive but ARE totally awesome to compensate.
o Federation and Klingon ship models are granted (respectively) upon completing the appropriate rank up missions, these Trophies are retroactive.

General

* Player collision capsules have been reduced in size to ease up on player collisions.
* Several improvements have been made to make the camera follow better.
* Players may now trade commissioned Bridge Officers directly to each other.
* Several fixes have been made to jumping and leaping.
* A new option in Video Settings has been added for Lens Flare Quality.
* Added congratulatory call-outs for specific Klingon ranks.
* Civilians that wander about should now properly collide with each other without getting stuck.
* Renaming previous ships should now properly free up the name for future ships.
* The draw distance of the sector space border signage has been extended, so it appears from further away for those who have slower machines.
* The lighting in the ship tailor has been adjusted.
* Klingon Honor now shows the correct icon (instead of the Starfleet Merit icon).
* Improved the Lighting fixes for ship headshots.
* New store vendors are in the center of Earth Space Dock and Qo’nos under the great hall with the other vendors.
* Older science consoles have been updated to be brought in line with the stats of newer science consoles. These older consoles now have the term “Prototype” in their name and can be sold to vendors on DS9, Drozana Station and ESD for a some Latinum.
* The audio in Risa’s caves no longer persists after you beam away.
* A new “sleeping” emote has been added. /em sleeping.
* Various graphics fixes and optimizations.
* Photon Mines are now correctly called Photon Mines in their mouseover description.
* Security Protocol Mk III is no longer offered twice by a vendor.

Powers

* Three new fleet abilities (one for each captain career) are granted at level 48. They are click team buffs that last for a 30 second duration. Depending on the captain, the buffs provide the following:
o Tactical Fleet provides a damage and attack vector skill buff to your entire team over the duration. Tactical Fleet bonuses do not stack with other active Tactical Fleets.
o Science Fleet provides a shield damage resistance and science skill buff to your entire team over the duration. Science Fleet bonuses do not stack with other active Science Fleets.
o Engineering Fleet provides a damage resistance and engineering skill buff to your entire team over the duration. Engineering Fleet bonuses do not stack with other active Engineering Fleets.
* Improved Hirogen enemy ship powers.
* Fixed a bug with the Jem’Hadar rifle spray.
* New Captain skills have been added to the skilltree to allow specialization with the new Level 51 ships: Retrofit Cruiser, Escort, and Science vessel for Federation Captains, and Kar’Fi Carrier Captain for the KDF.
* Energy return for cannons was using the beam delay. It has now been fixed to use the proper firing cycle of the specific cannon.
* Changed the Engineering Proficiency ability from an ongoing passive to a player click usage with duration. Updated versions for new unlocked ranks. Added small shield HoT over duration.
* Changed the Scientific Aptitude ability from an ongoing passive to a player click usage with duration. Updated versions for new unlocked ranks. Added small HoT over duration.
* Changed the Strike Team ability from an ongoing passive to a player click usage with duration. Updated versions for new unlocked ranks.
* Fixed Tier 5 Hegh’tal Bird of Prey base turn rate. It was set too low.
* Turn rates and inertia for large player ships have been slightly re-tuned in order to minimize drifting in system space.
* Turn speed in Sector Space is now based on your current speed. The faster you move, the more slowly you turn.
* Fixed which skills all mines and the Tricobalt device utilize. All mines were using the Photon projectile skill and the Tricobalt device was using Plasma. All mines and the Tricobalt device now use the correct skill.
* Fleet Support: Changed ability from a passive chance to a player click usage. Updated versions for new unlocked ranks.
* Improved the way mines spread when NPCs use them.
* It’s now possible to use regular non-Xbox joysticks and gamepads.
* Scatter Volley: Versions II and III were using the wrong multiplier, causing more damage than the equivalent version of Rapid Fire. – Cannon Rapid Fire improves base damage by approx. 30%, 40%, 50% for versions I, II, III – Scatter Volley improves base damage by approx. 15%, 20%, 25% (but is AoE) for versions I, II, III.
* The Borg Tractor Beam power should now be resistible with Polarize Hull.
* Torpedo Spread: Increased travel speed of torpedoes for all damage types by 50%.
* Palm Strike/Rifle Butt: Fixed bug that prevented associated Hold from being resisted (this would affect boss critters as well as players with Hold resistance or immunity).
* Palm Strike/Rifle Butt: Lowered the base chance of the Hold being triggered from 50% to 10%.
* Knockback/Expose: Fixed bug that prevented associated Hold from being resisted (this would affect boss critters as well as players with Hold resistance or immunity).
* Automated Defense Turrets no longer shoot cloaked targets.
* Security Escort: Fixed a bug that would allow for unlimited Security Escorts to be summoned. The maximum is now 2 pairs (4 total) per tactical officer.
* The TOS Cruiser is now able to correctly equip Dual and Dual Heavy Cannons.
* Fix added to remove any active ability from the player if the bridge officer that bestowed the ability is unslotted.
* Max Shield Damage Resistance is now capped at 75% so you can no longer achieve perfect shields with multiple shield abilities.
* Tagged shield healing abilities so that they count towards healing totals in PvP/fleet action leader boards.

* Powers: Mask Energy Signature:
o Improved stealth to be near cloak quality at version III.
o Lowers weapon, shield, and engine power levels, but provides a defense bonus that lingers for 5 seconds after stealth is dropped.
* Emergency Power to X:
o Improved ability set so that each has a short duration secondary effect –
+ Weapons has a 5 second duration energy weapon damage bonus;
+ Shields has a shield heal;
+ Engines has a 5 second duration speed bonus (Increased duration from 4 to 5)
+ Auxiliary has a 5 second duration Perception and Stealth bonus
* Photonic Shockwave:
o Fixed bug that would allow the momentary knockback stun to be extended by repel abilities and Tractor Beam.
o Added duration to UI tooltip.
* Attack Pattern Beta III Training:
o Fixed Klingon power tree that granted APBIII training to tactical captains without achieving rank 9 on combat maneuvers.
* Go Down Fighting
o Fixed calculation error that was applying skill as addition rather than multiplication, causing larger than expected damage buffs when the player is at full health.
* Attack Pattern Omega III Training
o Fixed bug that granted this automatically to Tactical Klingon players upon reaching Captain rank.
* Perception buffs are now StealthSight buffs.
o The net potency for the abilities should be unchanged, but StealthSight is a better method for buffing.

Missions

* 8 New Klingon-only missions are available!
o 2 Starting at Level 10 (Klingon House vs. House conflict)
o Contacts: J’mpok and Sirella
* 2 at Level 20 (Klingon raid on Federation territory)
o Contact: J’mpok
* 4 starting at Level 30 (Klingons vs. the Fek’ihri)
o Contact: J’mpok
* New Undine/Borg Themed Missions are available to all factions
o These missions are given out by Captain Nicholas Martin for Federation characters.
o These missions are given out by Captain K’rav for Klingon characters.
o Both of these contacts can be hailed remotely.
o These missions are available starting at level 46.
* Seven new non-combat episodes are available!
o These are found in the world if you head to these locations.
o You can find five starting at Memory Alpha.
o You can find one on Vulcan.
o You can find one on Starbase 39.
o You can find one in the Bajor System.
* A New Fleet Action is available in the Pelia (Undine) Sector
o The Federation contact for this mission is Nicholas Martin, Klingons simply need to fly to the map in the Undine Sector.
+ Feds and Klingons will be on the same map and will WORK TOGETHER for this fleet action.
+ Players from opposing factions can’t team.
+ Players from opposing factions can’t fight each other while in the Fleet action.
* Fixed a bug in the mission Suspect where Drake was being reported as falling through the floor.
* Fixed typos in several Star Cluster missions.
* The accolade icon for the Azura has been updated.
* Various fixes have been made to several missions.
* Fixed instances where players were being called out by character rank and nickname – now they will use character rank and character’s last name.

PvP

* Ker’rat
o Players are now able to engage the opposing team in Ker’rat and other PvP maps.
o Various faction and spawn location issues have been fixed in Ker’rat.
o There is now a Vice Admiral version of Ker’rat.
* Players will no longer be able to get stuck next to the warp core in the Assimilated Cruiser PvP map.
* Players will no longer occasionally spawn at enemy spawn points for all PvP maps.
* Players should no longer be occasionally assigned to an incorrect faction in PvP.
* Players should no longer unexpectedly be removed from PvP maps.
* Players should now be able to join a PvP match once the match has started (if the PvP prompt is still up).
* PvP Scoreboard now properly displays scores for shield healing.

UI

* A “Bulletins” list item has been added to the minimap dropdown menu.
o When you choose a character and start playing , you may see a popup window displaying game bulletins. These will be general announcements and items of interest from the GMs. You will only see the most recent bulletins when you start playing, but you can see all bulletins by using the “Bulletins” list item in the minimap dropdown menu.
* An error message should now be displayed when you attempt to commission a ship after you already have the maximum number.
* Players can now submit bug tickets in the Tailor and ship customization screens.
* The C-Store border texture has been improved.
* Default ship powers that affect shield facing now default to Tray #6.
* Fixed a condition that would sometimes cause dialog boxes to reappear after progressing through them.
* Fixed issues with certain Fleet permissions overlapping the scroll bar.
* Fixed a minor bug with checkbox positioning in the Character Creator.
* Improved the way Fleets are found in a search.
* Powers and items with limited lifetimes now have an indicator in the tooltip.
* Text in contact dialogs must now take at least 40% of the dialog box.
* The Badges tab in the Inventory has been renamed the Assets tab. You can now find your Starfleet Merits / Klingon Honor and Energy Credits there.
* The ESC key now leaves the Away Team Picker.
* The Queue system is now more reluctant to launch PvP maps without the proper number of characters on each team.
* Updated art for Klingon rank pips.
* When transitioning into certain new locations, the name of the location now fades in, then out.
* Added a “Match level?” radio button to the Join Team window.
* Exploit icons should no longer flash in your tray when you are targeting a friend.
* Periodic buffs should no longer appear to flicker.
* Corrected icons for inline randomize and reset in the Klingon Tailor.
* Clicking the XP bar now shows a popup window with all the rewards at all experience levels.
* Removed a check that was preventing names of contacts from showing up when they weren’t targeted.
* Fix for a position issue with contact names while the contact is targeted.
* Fix for incorrect grade being reported when setting Fleet Event restrictions to Vice Admiral Rank.
* Unused ship slots will now show in the ship selection window.
* The cost of changes now updates in the Ship Editor UI.
* Faction names when mousing over the target portrait should now display correctly when targeting a player.
* Klingons now have a faction-themed interact bar.
* There are now buttons to snap the ship view to different orientations in the Ship Customization screen.
* A star now appears over extra items gained when you successfully match waveforms (when scanning Anomalies).
* The Galaxy Map has been updated with the Deferi Sector and Pelia Sector.
* The Stance options in the character creator no longer overflow the screen.
* The Character Creation screen should now correctly show gender-specific traits (i.e. for Orion characters).
* Emblems have been added to the Assets tab in the inventory.
* Item tooltips now have an 0.8 second delay.
* “X” has returned to the Search UI to denote items you’re excluding.
* Some ability tags have been expanded (i.e. “Meleedmg” is now more readable as “Melee damage” in the Character Select UI).
* You should properly see the number of Honor / Merits, Skill Points, etc. you gain at the end of a PvP match again.
* The combat log should no longer show negative numbers for healing.
* Automatic camera rotation has been slowed down a bit.
* The “Higher settings in tailor / character select” option is working properly again.
* The Purchase button is now grayed out if you do not have enough Energy Credits to select a new bridge layout.
* The Energy Credit cost now properly updates when you rename your costume.
* The Private and Mute check buttons no longer overlap in the Chat Admin UI.
* Fixed an issue that caused the Klingon version of Aux power to the Structural Integrity Field to display with a Federation Blue icon.
* Fixed an issue where Klingon engineering Bridge Officers wouldn’t get icons in the away team picker.

FX

* Added improvements to death conditions during various states (crouch, stun, groundstun, knockback, and vaporize).
* Several bug fixes and improvements to many FX have been made.

Ships

* There have been several cosmetic improvements to both new and existing ships models, including the Dreadnought Cruiser, Intrepid / Voyager, Sovereign, Nomad, and Defiant.
* Added a “None” option for the Secondary Dish on Tier 5 Science ships.
* Adjusted the collision on certain ships.
* The camera distance for certain ships in the Ship Editor has been adjusted.

Characters

* Female Orion characters can now wear badges on certain uniform pieces. Tiaras can also be worn.
* Fixes have been made to Klingon arm badges.
* Improved customization options for Nausicaan, Orion, and Klingon characters.
* Minor improvements have been made to Ferengi character models.
* New rank pips have been added.
* Various fixes have been made to Nausicaan and Klingon uniforms.
* A female version of the Klingon TOS uniform has been added.
* The clipping on female Klingon gauntlets has been fixed.
* Various male and female Klingon clothing options have been touched up.
* Some eye attachments on the liberated borg costume parts now have borg laser FX.

Audio

* Borg ambient chatter has been added (Whirrs and clicks).
* Fixed the floors in Defiant variants 1-4 so they make carpet footfall sounds instead of metal ones.
* Adjusted the sound of certain ship engines.
* Ambient sounds have been added to the Vulcan ground map.
* Some ambient sounds have been adjusted to prevent flanging.

Known Issues

Many of the following issues will be addressed in a bug fix patch as soon as we can get the fixes through.

* The contact that provides Klingon Faction level 51 daily missions is missing.
* Mission objectives do not advance in “Bringing Down the House” if the user kills Tarsens crew before entering the cargo room.
* Players are not receiving the perk for finding all of the unique particles from the new anomaly scan minigame.
* Shield and scaled healing rewards are not being given in PVP maps.
* Klingon faction players are not hearing all of the Dabo audio on the Drozana station.
* Klingon episodes need additional loot rewards other than the final mission arc item.
* Some of the new sectors do not properly show player location while look at the Galaxy Map.
* Anomalies are being given out at player level. We have a fix coming for this to allow players to get lower level anomalies even if they are above the sector level.

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State of the Game – Season Two Launch Edition | Star Trek Online Official Site

July 27, 2010 by Chris Mosby · Leave a Comment
Filed under: Online Games, Star Trek 

State of the Game – Season Two Launch Edition | Star Trek Online Official Site

Executive Producer Dan Stahl checks in as we prepare to debut Season Two: Ancient Enemies.

Greetings!

Season 2: Ancient Enemies is here, and we have a lot to talk about! Not only are we releasing our second major update to the game, but we are also about to turn the corner on our six month anniversary. So before we get into what the team has been working on for Season Two, let’s talk about what we’ve done with the game in the last six months.
The First Six Months

The release schedule for Star Trek has always been aggressive, and in the first six months after launch the team hasn’t showed any signs of slowing down. Since launch, there have been features and tweaks that we (and you) wanted in the game.

Over the course of Season One, we have been delivering regular updates to the game at a breakneck pace. Not only have we delivered these features, but in our regular Engineering Reports, we discussed that we were working on these features and took your feedback into consideration while developing them.

Here’s a list of features and updates that we added to the game during our first six months:

* Character Respec
* The Injury System
* The Difficulty Slider
* Squad Leader System
* Special Task Forces
* Off-Duty Outfits
* Accolades
* Borg Mission Hub/Borg and Undine Enemy Groups (Federation and Klingon PvE)
* Klingon PVE Star Clusters
* Klingon PVE Fleet Actions
* Memory Alpha UI Update
* Neutral Social Areas
* New and Updated Fleet Actions
* New and Updated Missions
* Repeatable Mission Improvements
* Updated Commodity Missions
* TOS/MU Uniform Updates
* Klingon Joined Trill
* Auto-fire In Space
* Exchange Improvements
* Fleet Improvements
* Critical Hit Adjustments
* Buying Items In Stacks
* PvP Scoring Updates
* Journal Improvements
* Random Bridge Officers
* New Emotes
* Veteran Rewards
* DPS/Global Cooldown/EPS Revamp
* Fleet Action Updates
* Tons of FX, UI, Powers, Costume and Ship Fixes
* Tons Of Other Bug Fixes

What’s amazing to me is those are just highlights. A quick browse through our Release Notes Archive can give you a complete overview of all the changes the team has made in our first Six months.

Many of the features we’ve worked on are directly related to your requests and feedback. When we said at launch that we wanted to make this your game, we meant it. We may not have unlimited resources or be able to address every request immediately, but we certainly take note of everything and discuss what you are talking about internally as a team. This game has had a solid heading since launch: deliver the Star Trek MMO that you want to play.
Season Two

That is also why I find Season Two so exciting. It is a further step toward delivering the content and features that you’ve been asking for.

For example …

After Season One there was a complaint that while there were a ton of features, there was not much in the way of new content. Our response? Season Two contains new PvE missions across the board and a commitment to provide weekly mission series moving forward.

Another example …

After we announced that Klingon faction would be primarily PvP at launch, you asked us to change this and add PvE content for the KDF.

Our response? Season One contained PvE Star Clusters, equal access to Borg hub PvE missions and STFs, and PvE Fleet Actions. And in Season Two we’ll start delivering the first Klingon-faction-specific PvE episode arcs, with a commitment that when we create weekly series content, that will be playable by all factions.

Those are just two examples out of many where you have had a direct impact on the development of this game. Season Two is filled with additional features and updates that you asked for, and in some cases even helped us design, specifically minigames.

Here are some upcoming features in Season Two:

* New Skillpoint Cap – Level up to Vice Admiral/Dahar Master (51).
* New Level 51 Ships – New Retrofit versions of fan favorite ships on the Federation side and a new captured Fek’ihri Battle Carrier for the KDF.
* New Undine Sector And Fleet Action – Additional PvE mission option for Admiral level Federation and Klingon players vs. the Undine.
* Klingon PvE Episodes – Eight new missions with a unique storyline featuring the Ancient Enemies “The Fek’ihri.”
* Klingon Costume Customization Revamp – New costume textures, updated options, many new pieces and parts.
* Federation Diplomatic Corps – Earn rewards and perks for completing non-combat missions.
* New Non-Combat Missions and First Contacts – You asked for missions without combat and we made them. Even more coming!
* Ship Interiors/Sliding Doors – Bridges were just the beginning. We will continue to innovate in this area.
* Trading Commissioned Bridge Officers – You can now transfer your best officers to your friends in need.
* Minigames (Dabo, Scanner) – A direct result of players posting ideas and concepts on the forum.
* Ship Costume Holo-emitters – Fun new Dabo rewards allow you to fly ships of another faction.
* Fleet Logos – You can now show off your fleet pride.

And that is just the beginning of Season Two. In the coming weeks you are going to see additional updates that continue to show the direction we are heading with the game. You are going to see new ships ,such as the Nebula and Excelsior refits for the Federation, and the Vor’Cha, D7 and Be’rel refits for the Klingons. You’re going to see new off-duty costumes such as mercenary wear and formal wear. We’ve even got some new beasts that will be showing up in missions (all designs based on a poll we recently posted on the forums).
Weekly Series

I’m really looking forward to this! Even with everything else in the works, the upcoming Weekly Series has me the most excited. Starting in August, we will be releasing the first in what we hope to be many weekly series. These are small mission arcs focused around a single story, where each week a new episode in the story will become available. Any player at any level will have equal opportunity to play this new content. With new rewards and side missions to go along with these weekly missions, we hope that you’ll find a compelling reason to log in and check out the latest episode each week.
What About The Next Six Months?

We hear you loud and clear that there are features and designs in the game that need to be revamped, polished and in some cases outright fixed. So in addition to working on some new features that we’re going to keep mum about for the time being, we are going to be going back through the game as it is now and addressing these issues.

This includes and is not limited to things like …

* Addressing issues with ground combat.
* Making rewards more interesting.
* Ensuring there are more ship options for both factions.
* Fixing long-standing bugs in powers, ships, missions and PvP.
* Rethinking exploration.
* Making Memory Alpha more useful.

That is just the beginning. You are going to see us start focusing on quality and ensuring that we take the time to make the features in game as awesome as you want them to be. Which leads me to …
Being The New Executive Producer

It is an honor and a thrill to be in the position where we can work together to make this MMO the ultimate Star Trek game. We have had a great start and improved in many areas. There is so much more we can and need to do. I’m very happy with the team we have, and when I look at the plans we have in the works, I’m confident that you’re going to like where we’re headed. I have that confidence because I will continue to listen to your feedback and ensure that we are on track to continually improve this game.

Your confidence in me is a boon and I plan to honor that respect. In the words of Bartles and James … “Thank you for your support.”

-dStahl

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