Season One: Common Ground Fact Sheet | Star Trek Online Official Site

March 15, 2010 by Chris Mosby · Leave a Comment
Filed under: Online Games, Star Trek 

Season One: Common Ground Fact Sheet | Star Trek Online Official Site

Season One: Common Ground

Our latest content update, Season One: Common Ground, is releasing shortly. Here’s just a bit of the updates we have headed players’ way.
PVP Updates

* Wargames – Federation players can now participate in PvP against one another to better prepare for the dangers of the battlefield.
* New PvP Map – Explore “Shanty Town,” a brand new Ground Assault map available for both Klingon and Federation players.

Customization

* Off-Duty Uniforms – Experience DS9 in style! Starfleet officers will have the option to change into off-duty outfits to enjoy more casual attire.
* New Stances and Hairstyles – Further customize your Captain by changing his or her hairstyle, or adopting two brand new stances: Stern and Relaxed.
* The Captain’s Log – A web-based application to check in on you and your friends’ Captains and ships.

Ships

* A New Klingon Battle Cruiser – The K’Tanco Battle Cruiser has been made available to Klingon Lieutenant Commanders.
* Klingon Ship Customization – Use the ship tailor to customize your Bird of Prey, Carrier or Raptor.

Missions

* New Fleet Actions Everywhere!
o The Big Dig – Available in Romulan space.
o DS9 Under Siege – The True Way has attacked and boarded DS9. Repel the invasion to save the day.
o Klingons Can Play, Too – Klingon Captains may now access the Crystalline Entity, Big Dig and Breaking the Planet Fleet Actions

Skills

* Respec Is Here – Unhappy with your Captain’s skill point allocation? Use the respec tool to change things up. (Available both in-game and as a C-store item.)
* New Skill: Starship Attack Vectors – Improve your ship’s accuracy and critical hit chance.
* New Skill: Combat Maneuvers – Improve your ship’s evasion and turn rate.
* New Skill: Starship Battle Strategy – Improve your ship’s critical hit severity and damage resistance.

In The C-Store

* New Bridge Variants – All new ways to update your Bridges’ look, available for a low price in the C-Store for both Federation and Klingon ships.
* Federation Ship Variants – New takes on your old favorites, available for a low price in the C-Store.
* Respec – Unhappy with your Captain’s skill point allocation? Use the respec tool to change things up.
* Character Slot – Purchase an additional character slot if you’d like to have more than three characters on your account.
* Rename – Changed your mind about the cool name you chose? Get it legally changed! Recognized across the Alpha Quadrant.
* New Federation Playable Species – Become a Tellarite, Pakled or Rigelian.

This is only a bit of the changes, fixes and updates coming to Star Trek Online in March. Season One: Common Ground will be available in mid-March. For a full list of what will be available in Season One, please visit the Engineering Reports forum. Interested in checking things out early? Visit the Tribble test server forums for early release notes.

STF: The Cure Overview | Star Trek Online Official Site

March 14, 2010 by Chris Mosby · Leave a Comment
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STF: The Cure Overview | Star Trek Online Official Site

Our latest Special Task Force, “The Cure,” will challenge you and your friends in brand new ways.

After the assault on Starbase 82, both the Klingon Defense Force and Starfleet are on high alert. While there is no official ceasefire, ships from either faction are not actively engaging each other while scouting Borg space.

During a routine sector scan, the KDF detects an antithalon radiation spike in the Vorn system, a planet with a light Klingon presence. The Federation independently identifies the same anomalous readings from the Vorn system and sends a team to investigate.

When you arrive, you learn Vorn is under attack by the Borg, and the entire planet is slowly being assimilated. It’s up to you to save the people on the ground and in the system from certain assimilation. Two factions will face a common threat in “The Cure.”
Quick “The Cure” Facts

* Klingon and Federation players both have access to this Special Task Force.
* Members of different factions will not be able to group with each other.
* It is a daily repeatable mission.
* Purple Mark X gear drops in the mission.
* Mission success provides Marks of Valor, which will be used in a special gear store coming in Season 1: Common Ground (formerly known as “Update 1”).

State of the Game: 03/12/10 | Star Trek Online Official Site

March 13, 2010 by Chris Mosby · Leave a Comment
Filed under: Online Games, Star Trek 

I love this game!

State of the Game: 03/12/10 | Star Trek Online Official Site

A few more weeks of furious post-launch development have passed and we’ve arrived at yet another State of the Game. Does time merely fly, or does it actually warp? I’m not convinced any of us had a chance to notice the days passing between the last State of the Game and now – we’ve been working that hard.

I suppose we’d best jump right into this State of the Game before somebody blinks and we all find ourselves staring at the next State of the Game!
STF: Infected is Live

We pushed our very first Special Task Force live last week. Huzzah! A terrific number of people have played STF: Infected, many have completed it, and some even took a moment to provide excellent feedback.

A reminder for those who waltzed into Infected and realized their error after being promptly obliterated: Special Task Force content is not meant to serve as an Episode players can jump into and plow through without breaking a sweat. STFs take coordination, talent, game experience and familiarity with the specific STF being attempted. Come in with anything less and … well, role-playing space debris probably isn’t the best use of one’s time.

Don’t worry, though! After completing an STF once or twice, a like-experienced pick-up group can assemble and take names. In other words, once the content becomes familiar, “Ms. Jet Boots” won’t hand your PuG its collective hat.
Of Bugs, Issues and Fixes

We know Star Trek Online has its share of issues. We see support tickets, we see forum reports, and we see issues when we play and enjoy the game in our own time. Please keep the feedback coming. It is extremely valuable.

It’s important to reiterate that we are, by no means, only adding content to the game. We continue diligently squashing bugs and making moment-to-moment gameplay better.

In order to keep you informed – so you don’t feel like your reports have fallen into some kind of horrible oblivion – our tireless Producer, Daniel “dStahl” Stahl, has started the “Engineering Report.”

The Engineering Report provides detail about what we’re working on and where that work falls in the development pipeline. Dan’s Engineering Report is regular, so you will see exactly what we’re knocking down and you will then see improvements moving through the development pipeline.

Please check out the most recent report right here.
Tribble Live

Tribble, our Public Test Shard (PTS for short), is finally live! Cue a collective sigh of development team relief.

Birthing Tribble took a little longer than predicted, but the Public Test Shard is up and running.

It’s such a relief to have Tribble operational; we can now publish in-game changes and new features to a secure testing environment to get hands-on player feedback before releasing said changes and features to Holodeck. The “straight to live” method might be hilarious fun for games developers who enjoy being completely overwhelmed by uncontrollable terror, but publishing to Tribble first is definitely the right practice.

See an issue or feature in the Engineering Report that you want to be absolutely sure we’re getting right? Just want to try the latest and greatest before everyone else? Want to feel “teh l33t, lol” and collect more fodder for forum posts? Copy your current Holodeck character to Tribble and play on the PTS right now!

This second, we have a preliminary build for Season One – Common Ground running on Tribble. If new content of this sort is interesting to you, and you would like to better help us improve Star Trek Online, please check this link for more Tribble information.
Season One – Common Ground Coming Soon

Our first major update to Star Trek Online (because the patches, STF content and Gamma Orionis content we already released is just a start) is right around the corner. It’s only been about five weeks since launch, and Season One – Common Ground is prepped to launch.

A preliminary build is on Tribble (see above for details). Expect the Common Ground build on the Tribble test environment to be updated many times over the next week as we intend to open up features, polish content and stomp the bugs our coolest users *cough* Try Tribble Now! *cough* are finding.

Respecs, new PvP maps, new Fleet Actions, another STF … Season One – Common Ground is pretty-pretty-pretty robust.
Transparency Forward!

General advisory: All Cryptic hands are hereby instructed to reconfigure comm. badges to broadcast.

What does that mean? Our devs are on the forums more, we’re sharing what we’re working on in a variety of ways and we’re publishing a calendar. The goal? Be as transparent as possible. We’re going to tell you what we’re doing as often as we can. We’re going to give you the date we’re shooting for on the calendar, even if it ends up slipping. We’re going to tell you the bug we’re squashing, even if it’s a resilient bugger. We’re going to show you that your subscription to Star Trek Online is a subscription to an ongoing service of tremendous value.

For example, we’ve recently posted and updated the “Upcoming Events Calendar.”

It’s improving, too. Soon, each item will link to its own descriptive page. A better style calendar was just published, also.

So, rather than waiting until everything is done, finalized, blasted into sacred stone and prepped for PR and marketing — the traditional way of operating — we’re going to post what we’re planning on doing as soon as we finish planning it. It’s risky, yes, but it’s definitely the right thing to do.

We believe our customers and co-developers of Star Trek Online – you beautiful people – deserve to know what’s in store for the universe. We believe it’s more important to let you know what we’re striving to accomplish, even if we stumble, than it is to package releases in fancy boxes for easy, last-minute consumption.

Here’s the drawback: Some of that information may, ultimately, turn out to be inaccurate. Dates move, items change, content gets revised. Delays, cuts, iterations, early releases … Oh, my! That’s games development for you. We’re hoping everyone understands this and still appreciates the rare look at how interstellar sausage gets made.

Some of the items on the coming soon list – Season Two and Season Three, specifically – are a little vague right now. But, we want you to know they’re coming and when they’re coming. As time goes on, we’ll fill out the calendar with more information.

Best I can tell, this is a pretty unique strategy, as far as MMOs go. “Telling the customers what we’re working on well beforehand so they know where their game is going.” So darn crazy it just … might … work!
Your Feedback, Our Job

For your edification, here are the results of the player survey that some 40,000 of you wonderful players graciously filled out for us.

Obviously, more non-combat content and ship interiors are hot items. Rest assured, we are forming our next update around those core concepts.

Expect more polls and surveys in the future. Still plenty of questions to be answered. For example:

1. “What new playable faction do you want?”
2. “What current content would you like to see more of?”

Because we intend our fans to directly impact development and we intend to address your concerns and implement your requests, we’ll do more surveys, release the results and move in the right direction.

Our entire team continues to look forward to resolving your most important issues and getting the exciting content and systems in that you request.

Until when next we boldly go,
Salute!

Engineering Report – March 11, 2010 – Star Trek Online Forums

March 11, 2010 by Chris Mosby · Leave a Comment
Filed under: Online Games, Star Trek 

Engineering Report – March 11, 2010 – Star Trek Online Forums

Default Engineering Report – March 11, 2010
For more information about Engineering Reports, see the “What are Engineering Reports?” thread at the top of the Forum.
__________________________________________________ __________________________________

Tribble Test Server is Live
Many updates and fixes are now available for player testing on the new Tribble Test Server. Instead of redundently listing all of the fixes in this report – please refer to the latest Tribble Release Notes for a complete run down of everything open for testing. This report will primarily focus on items not yet available for public testing.

In Testing

* Respec
* STF “The Cure”
* Mission fixes for State of Q
* iPVP Assault Map fixes
* New C-Store Items
* Fixes for “Caves of Fire”
* Renaming your @name
* Fix for players trapped in TRAPPED

Under Investigation

* Maps not zooming properly
* Loading screens freezing the client
* UI Latency
* Sol System and Earth Space Dock loading times
* Players not getting credit for completing “Infected”
* Weapon powers getting stuck and unable to fire
* Klingon Carriers
* Critical Hits
* Antiproton Procs
* Items that cannot be equipped
* Loot that cannot be picked up
* Stores not selling items that players expect to be able to buy
* Feedback Pulse
* /Stuck Command
* Option for players to turn off shield rings
* PVP scoring updates to include shield healing
* Bridge officer candidates stuck in bank

In Development

* Difficulty Slider
* Death Penalty
* Full Autofire in Space
* Memory Alpha Update
* Commodity Mission Revamp
* New Special Task Forces
* Accolade System
* Exchange Improvements
* Squad Leading (Cross Level Teaming “Sidekicking”)
* Episode Replay
* Trading Existing Bridge Officers
* Random Bridge Officer Requisition
* Dabo Minigame
* Klingon Joined Trill
* TOS/Mirror U Female Uniforms

Tribble Release Notes – March 10, 2010 – Star Trek Online Forums

March 11, 2010 by Chris Mosby · Leave a Comment
Filed under: Online Games, Star Trek 

Tribble Release Notes – March 10, 2010 – Star Trek Online Forums

Tribble Release Notes – March 10, 2010
Hello Captains,

Welcome to the cutting edge of Star Trek Online. Please note that the below list represents what is in the current version of the Update 1 build on Tribble and not all of what you should expect to see in Update 1. We will continue to release the remaining Update 1 features to Tribble when we feel that they have seen enough internal QA testing to warrant showing all of you.

On to the notes!

New for Tribble
General

* The C-Store is disabled on Tribble. Players will be able to view and select items but purchases will not complete.
* New Starfleet Bridge Officer Rewards: Tellarite, Rigelian, and Pakled. Tellarite officers are also offered at the personnel store.
* Klingon players are now able to access their own star clusters.

PvP

* A new PvP ground assault map is available for all factions: Shanty Town.
* Fed vs. Fed PvP (Wargames) has been opened up for many maps and game types.
* New “Random Map” queues for PvP. Select queues by game type rather than individual maps.
* Assimilation Warzone Maps are now accessible from the Otha System in the Eta Eridani Sector Block and the Qay’ghun System in the Omega Leonis Sector Block.

Captain costumes and customization

* New alien customization options
* New hairstyles
* Added the new stances, Stern and Relaxed, to the costume tailor

Ships and Customizations

* The K’Tanco class Battle Cruiser in now available for Klingons starting at Lt Commander rank.
* The specifications of the K’Tanco Battle Cruiser have been added to the Klingon Empire ship database on Qo’noS.
* New bridges and bridge variants for Klingon faction players.
* Bird of Prey config 1 may now be customized at a ship customization contact on Qo’Nos.
* Raptor config 4 may now be customized at a ship customization contact on Qo’Nos.

Missions and Locations

* Fleet actions are now level banded to make scoring fairer and more challenging for all players. Players who enter a fleet action mission will be sent to an instance with players within a specific level range and enemies on the map will be scaled appropriately. Rewards are also now scaled based on the level band of the Fleet Action you are sent to. This change also makes many Fleet Actions playable for all levels of players, although Fleet Actions still have a minimum level requirement based on the initial mission that offers you the Fleet Action.
* Fleet Action: The Big Dig – is a new Fleet Action available in Romulan Space
* Fleet Action: DS9 Under Siege – is a new Fleet Action available to Federation officers at level 29
* Klingon players may now compete in the Crystalline Entity Fleet Action in the Qutmut System in the Omega Leonis block.
* Klingon players may now compete the Big Dig Fleet Action in the Tiqchirgh System in the Omega Leonis block.
* Klingon Players may now compete in the Breaking the Planet Fleet Action in the Teroka System in the Omega Leonis block.
* A Neutral Faction Bar has opening in the Drozana System in the Klingon/Federation Neutral Zone. Players of both factions may now socialize together before they return to battle.

Audio

* Klingon ship computer notifications will be appropriate for the Klingon Faction

Powers and Skills

* Starship Captain Skills: Updated starship captain skills that only affected a single ship type. These skills now provide 25% of their stat improvement to higher tier ships of the same category (cruiser, escort, etc.) This update addresses the concern that Commander and Captain rank starship caption skills were wasted skill points once the player moved into their next tier of ship.
* New Skill – Starship Attack Vectors: Improves starship accuracy and crit chance.
* New Skill – Starship Combat Maneuvers : Improves starship attack evasion and turn rate.
* New Skill – Starship Battle Strategy : Improves starship crit severity and damage resistance.
* Ability Modifier Changes – Attack Pattern Alpha, Beta, Delta, Omega: These abilities are now modified by Starship Attack Vectors, Starship Combat Manuevers, and Starship Battle Strategy.
* Ability Modifier Changes – Fire on my Mark: This ability is now modified by Starship Attack Vectors, Starship Combat Maneuvers, and Starship Battle Strategy.
* Ability Modifier Changes – Tactical Initiative: This ability is now modified by Starship Command, Starship Combat Maneuvers, and Starship Battle Strategy.
* Ability Modifier Changes – Go Down Fighting: This ability is now modified by Starship Command, Starship Combat Maneuvers, and Starship Battle Strategy.
* Training Node Changes – Attack Pattern Beta III: This ability is now earned by learning rank 9 of Starship Combat Maneuvers for Tactical Captains.
* Training Node Changes – Attack Pattern Omega III: This ability is now earned by learning rank 9 of Starship Battle Strategy for Tactical Captains.
* Ground Stealth Changes: Updated ground stealth to be more in line with space cloak game play. Stealth Module is now a toggle power with unlimited duration, but combat actions cannot be performed while using stealth. Stealth Module is no longer perfect stealth. Its strength is variable based on its version and enemies will be able to detect you at close range. Several abilities can now be used to counter stealth. Tricorder Scan, Target Optics, and Fire on my Mark all now have a stealth debuff element. Engineering fabrications (turrets, mortars, drones) have enhanced perception that can detect an enemy using stealth at longer range. Fire on my Mark in space has also gained a stealth debuff element, making it easier to detect cloaked ships while marked.

Animation

* Players now have access to more emotes!

UI and Controls

* Your ship hull indicator now shows the ship silhouette of your current ship as well as a tooltip giving the ship type
* Chat: The Emote submenu now disappears when an emote is selected, but can be “pinned” by a button press to turn into a moveable persistent window

Release Notes – March 8, 2010 | Star Trek Online Official Site

March 8, 2010 by Chris Mosby · Leave a Comment
Filed under: Online Games, Star Trek 

Release Notes – March 8, 2010 | Star Trek Online Official Site

General Updates

* Fixed a crash that would sometimes occur when attempting to change your bridge option while customizing your ship.
* Stealthed Klingon ships should no longer appear on the MiniMap during PVP matches.
* Fix for a specific crash that would happen when a team attempted to enter the same instance map at roughly the same moment.
* We’ve addressed an issue where some items were getting duplicated unexpectedly.
* During the “Infected” STF – players may no longer bypass uploading the virus.
* The Tactical Cube in the first section of the “Infected” STF should be more aware of local threats.
* Some players who were teamed were not getting proper mission completion credit when another team member completed the Beytan V patrol mission and should now be able to complete their mission. If you are still unable to complete the mission – drop it and re-complete the mission to fix this.

STF: Infected Available Now | Star Trek Online Official Site

March 5, 2010 by Chris Mosby · Leave a Comment
Filed under: Online Games, Star Trek 

STF: Infected Available Now | Star Trek Online Official Site

Our first Special Task Force mission is now ready for you and your friends to enjoy.

In “Infected,” you’ll travel to the Sibiran system to investigate Starbase 82, a Federation space station that has ceased communicating with Starfleet. As you arrive, you’re in for a true nightmare scenario: The Borg have taken Starbase 82, and are in the process of assimilating the people aboard!

As you investigate the station, an acquaintance from your past is looking forward to greeting you in an epic encounter that will require skill, teamwork and maybe a little bit of luck to survive.
Quick “Infected” Facts

* Klingon and Federation players both have access to this Special Task Force.
* It is a daily repeatable mission.
* Mark X gear drops in the mission.
* Mission success provides Marks of Valor, which will be used in a special gear store coming in the 45-day update.
* The Federation and Klingon Empire are now tentatively working together to fight the Borg and can be on the same Deepspace encounter maps against the Borg.

Release Notes – March 5, 2010 | Star Trek Online Official Site

March 5, 2010 by Chris Mosby · Leave a Comment
Filed under: Online\Digital Comics, Star Trek 

Release Notes – March 5, 2010 | Star Trek Online Official Site

We will be addressing the following issues in tonight’s update
General Updates

* Clicking the new Badge button on the inventory as well as in the status window was crashing some clients. We’ve put in a fix to address this bug. It should now be safe to click this new UI element, but please report the bug if you are still having the issue.
* The lens flare FX that was added was missing some key files which resulted in them rendering as ugly hexagons. We are removing these for now until they are back to looking pretty.
* There was a bug in using powers on your power tray that would cause powers to not fire consistently or to interrupt powers you intended to queue up. We have address the issue where powers with a cooldown were interrupting previous powers you requested, and looking into additional fixes to make power queuing multiple powers in a row more reliable.
* Klingon and some Federation repeatable Deepspace missions were not completing properly and the mission timer was not working as intended. The repeat timer now starts from the time the mission was taken and missions should no longer get stuck on 2/3 completion.
* There was a restriction in place for Klingon daily PVP missions that would block some players from being able to take the mission. We’ve removed these restrictions so that all Klingon players of the appropriate level can take these daily missions 22 hours from the last time they took the mission.
* The new Klingon mission to secure the Borg Sector was not progressing properly and should now work as intended.
* We added more wandering enemies to the Mylassa sector.
* Some VO help tips had gotten mixed up and were playing in the wrong spots and are now fixed.

STF “Infected” Updates

* The Tactical Cube in the first space section will sometimes go into regeneration mode and not fight back as it should. As such the Marks of Valor that were being given out by defeating the Tactical Cube have been moved onto the final Boss until we are certain the Tactical Cube is working as intended.
* In the last section of Infected, players were getting stuck behind the force field door even after the Boss was eliminated. Some players also were finding ways to respawn the Boss. Once the Boss is down, she will no longer respawn and the doors will allow defeated players back into the room.

Release Notes – March 4, 2010 | Star Trek Online Official Site

March 4, 2010 by Chris Mosby · Leave a Comment
Filed under: Online Games, Star Trek 

Release Notes – March 4, 2010 | Star Trek Online Official Site

Greetings!

The team is very excited to bring to you the first of our new Special Task Force missions (formerly referred to as “Raidisodes”). In the coming weeks you will see a wealth of updates coming to the game and we look forward to your comments and feedback as we continue to work on fixing bugs, addressing your concerns, and adding the features that you are looking for in the game. Here are the release notes for this week’s update. Enjoy!
New Features

Our first Special Task Force mission is now ready for you and your friends to enjoy.

In “Infected,” you’ll travel to the Sibiran system to investigate Starbase 82, a Federation space station that has ceased communicating with Starfleet. As you arrive, you’re in for a true nightmare scenario: The Borg have taken Starbase 82, and are in the process of assimilating the people aboard!

As you investigate the station, an acquaintance from your past is looking forward to greeting you in an epic encounter that will require skill, teamwork and maybe a little bit of luck to survive.

The “Infected” is designed and scaled for a 5 Captain away team and requires a coordinated effort to survive the challenges of the episode. No Bridge Officers are allowed on the ground portions of this mission.
Quick “Infected” Facts

* Klingon and Federation players both have access to this Special Task Force once they reach level 45.
* It is a daily repeatable mission from the time the mission is taken.
* Special Mark X gear that can be used by either faction drops in the mission.
* Mission success against bosses provides Marks of Valor, which will be valuable for a special gear store coming in the 45-day update.
* The Federation and Klingon Empire are now tentatively working together to fight the Borg and can be on the same Deepspace encounter maps against the Borg.

Level 43 Klingon faction players now have access to the Borg Sector

Klingon Faction players can talk to their remote contact to get the hand-off mission and use the new Transwarp gate near Qonos to access the Borg Staging Fleet area where the Federation had already setup shop. The Klingon Empire and Federation have a tentative cease fire agreement in place in order to deal with this new Borg threat – so players of both factions will be able to access this map.

Klingon players may also undertake repeatable Deepspace missions against the Borg. While the cease-fire doesn’t allow teaming between Federation and Klingon faction players, all players can compete on the same Deepspace maps for glory against the Borg. Note that Klingon faction players do not have access to the Star Cluster at this time.
Repeatable Mission Changes

We have reintroduced a change to help clean up your remote contact list by limiting what repeatable missions are offered to you as you level up. Repeatable missions are anything from Star Cluster exploration, to Sector Defense where you must secure sectors from wandering enemies.

Here’s how the change works. Repeatable missions will only be offered to you via Remote Contact if you are within the appropriate level range for the mission OR if you are nearby in the sector where the mission takes place. This means if you are above the suggested level range for the mission, it will not show up in Remote Contacts and will not be offered to you unless you travel back to the location where there mission takes place. The net result being that the higher in level you go, the less cluttered your Remote Contact list is. All the missions are still available, you will just need to go to the appropriate location to take them now if you are over level.

Now on to the rest of the update!
General Updates

* Fixed a bug where some players were stuck in the promotion mission with no way to remove the completed mission. Players in this state should log in and after a map move should have their mission state cleared up.
* Players can no longer swap weapons from their inventory into their weapons bag during combat. Weapon switching (between inactive and active weapon) works the same as it did before.
* Fixed error where ship ID numbers and name would get messed up in the ship tailor when customizing Federation Escort 1.
* Players are now alerted if they attempted to rename their ship to the same name as one of their other ships (all active ships owned by a player must have unique names).
* Bridge officers can now be trained up in space maps instead of only on ground maps.
* Hitting Random while customizing your ship will now properly work with the Undo button.
* You can now have up to 500 members in a fleet. The fleet roster is now broken until pages, instead of using a scrollbar. This allows it to render much more efficiently.
* Dropping missions now properly updates the mission journal to select the next mission so that you don’t have to reselect each mission to drop it.
* Addressed an issue where Fleet access controls were not working properly.
* Devices now autostack in your device tray if you have one of the devices already equipped instead of going to your inventory.
* When a Fleet Leader leaves the fleet, a new Fleet Leader is selected from the next highest ranking officer, and if a tie, the officer that has been in the Fleet the longest.
* Made some updates to improve cursor accuracy
* Buffs are now cleared when transferring between ground and space. Prior to this change users could inappropriately use kit powers to buff their ship by quickly transferring from their bridge back to space. This will also prevent Tribble buffs from being applying to your ship.
* Special unlocked promo costume pieces will now display properly in the character selection screen when you are logging in.
* Improved the logic for when teams map transfer so that they end up in the same map more reliably.
* Added an error message for Logitech LCD drivers that were causing some game clients to hang.
* Fixed several bugs that were crashing some players when they map transferred.
* Made several AI improvements for Bridge Officers on Away Teams so they stay in formation while moving through terrain.
* Fixed a bug where loot pickup would not work properly when teamed.
* Away Team Picker Improvements: When the away team picker was open and a team member had a contact window open, we now reduce the timeout from 120 seconds to 60 seconds. When the map transfer opt-in window is open and no one is talking to a contact, we reduced the timeout time from 30 seconds to 15 seconds. We no longer reset the timeout timer when a teammate selects a different bridge officer to use on the away team.
* Need or Greed now works properly with unique items.
* Rewards that were intended for each team member to receive no longer get lumped into a common reward pool which would allow some rewards intended for you to end up in the possession of other team mates.
* Players you have set to ignored may no longer send you Fleet invites.
* You are now notified if you attempt to take an item from a Fleet bank that is not allowed.

Missions

* The Borg Staging Fleet area has been updated to include Klingon contacts since they now can gain access to PVE missions in the sector once they are level 43 and have completed the appropriate hand-off mission.
* Updated the text when exiting the Ganalda Station for clarity.
* Edited some text bugs in the Battle Group Omega stores.
* Faction rules were not working as expected on some maps, and we’ve made a scrub to ensure factions engagement rules are working properly.
* The Mylasa System now displays correctly on the Area Map instead of saying Mylasa Sector.
* Federation scientists reports that a planet in the Romulan Ponor system has unexpectedly shifted axis.
* We removed the old “Warp to System” buttons from these systems: Ganalda, K7, DS9, Starbase 39, and Qonos.
* Fixed a typo in PVP assault maps to reference “security teams” and “security layers” based on location.
* The PVP area control report scoreboard now shows the correct final score values.

FX

* Added additional FX for ships getting too close to planet atmospheres.
* Added FX for flying through some planetary rings.
* Lens flare should be working on some space maps now.
* Added new FX for special Borg enemy powers.

Powers and Skills

* Fixed a typo in the Klingon Engineering Officer tree so that Field Logistics is correctly labeled as an Admiral ability instead of Captain.
* Borg Cubes are now immune to confuse powers.
* Beware the Borg. The “Infected” episode features several new Borg powers.

UI

* Bridge Officer Log: Fixed some errors that were displaying when using the log.
* Character Creation: Minor layout tweaks to class selection screen during character creation.
* Character Creation: Camera Zoom and Rotate arrows are now available in Character Creation when making your first character on the account.
* Chat: Guild chat and System Messages are no longer the same default color.
* HUD: Fixed a bug where off screen icons would draw as white blocks.
* HUD: More adjustments to the Klingon UI to use more appropriate colors.
* Inventory: Corrected some spacing errors in the ship inventory display.
* Login Screen: Login errors now display login errors on the main screen, so they don’t go away after 5 seconds.
* Login Screen: Added “My Account” and “Support” buttons to the login screen. They launch the appropriate web pages in an external browserwindow.
* Login Screen: Improved the login error message for when the Holodeck is up but locked for internal testing (usually during the release of an update).
* Login Screen: Now displays the short name for selected characters if there is no formal name as well as other layout fixes.
* Minimap: The change instance button on the minimap is now working properly.
* Options: Tooltips are no longer instantly displayed when changing options and adjusted the font effect to make it clearer which options you are changing.
* PVP Queue: Fixed a bug that caused the offered queue pane to overlap the join list and details pane.
* PVP Queue: Added Leave and Snooze buttons to the bottom right of the window instead on each row element.
* PVP Queue: The Snooze button becomes a Resume button if you are delaying an offer.
* PVP Queue: Shows join and snooze timeouts for each applicable queue in the join list.
* PVP Queue: The QueueAlert window now hides if the PvP Queue window is up.
* Ship Selection: Ship selector no longer shows “InvalidEntityName” in the selection panel after discharging a ship.
* Skills Window: Each skill block is slightly wider now.
* Status Window: Badges now have their own tab so that players can find their Badge counts easier.
* Status Window: Options to display your own name and health on your player/ship model now function properly.
* Status Window: Fixed a typo in the discharge tooltip when viewing a ship you wish to discharge.
* Status Window: Improved the ship stats that are displayed on the status window.
* Team Status:Updated colors of selected team members status windows to match reticle art.
* Team Status: Buffs/Debuffs are smaller so that they don’t overlap in team windows.

Looking for something not listed above?

Check the Engineering Reports for details on what the team is working on next!

Engineering Report – March 03, 2010 – Star Trek Online Forums

March 3, 2010 by Chris Mosby · Leave a Comment
Filed under: Online Games, Star Trek 

Engineering Report – March 03, 2010 – Star Trek Online Forums

Engineering Report – March 03, 2010
For more information about Engineering Reports, see the “What are Engineering Reports?” thread at the top of the Forum.
__________________________________________________ __________________________________

In Testing

* Respec options
* Ground anomalies are not consistently giving the correct level resources
* PVP Queue updates
* Fleet Actions will be level banded so that players in the map are within range of each other to make scoring fairer.
* Renaming your account @name
* AI pathing and mission fixes for Cage of Fire (Bajoran Fire Caves)
* Unique items should not be allowed to be equipped multiple times on the same character.
* Klingon stores selling items for the wrong currency
* Leveling up and Promotion bugs
* Klingon skill tree review to remove reference to Fed skills
* Additional Federation and Klingon Bridges
* Klingon Star Cluster missions
* Additional Star Cluster mission types
* Klingon ship customization for T0 and T5 ships
* New Fleet Actions and Fleet Action updates for both Fed/Klingon (DS9 Invasion, Gorn Minefield, Breaking the Planet, Romulan Temple, Crystalline Entity)
* Borg Special Task Forces (For Fed and Klingon players)
* Klingon access to Borg Sector
* Multi-faction Borg Deepspace encounters (Fed+Klg players vs Borg)
* More emotes
* More Fed ship variants
* New Klingon Cruiser
* Race specific transporter FX
* Off Duty Outfits
* Updates to the ship selection rooms
* Removing the bug where missions would sometimes get stuck in partial complete progress
* Rereleasing iPVP maps
* Players getting trapped in geometry in the mission TRAPPED

Under Investigation

* Loading screens freezing the client
* Players will sometimes encounter mobs much higher than expected in Deepspace encounters
* Skill descriptions that are confusing or incorrect (on a per case basis)
* Latency when moving around inventory
* Long load times when entering Sol System or Earth Space Dock
* /Stuck command not working in all cases
* Objective griefing on the Borg Hunt PVP maps
* Klingon stores not selling expected items
* Weapon beam FX do not stop and attach to the player as they move around the map
* Admiral Zelle issues on the Divide et Impera mission
* Temple Offerings mission is not completing properly
* Updating the timers on Klingon repeatable missions
* Faction settings are not being applied properly and powers like “Seduce” can be misused
* Stealth powers allow interactions that bypass content
* Problems when applying pips to costumes

In Development

* Death Penalty Options
* Memory Alpha/Crafting
* Cross level teaming
* Multi-Faction “Neutral” social area
* Improvements to Repeatable Mission UI
* Updating player status windows to show the proper ship silhouettes
* Better notification when players are at the skillcap and skillpoints are converted to BOFF points
* More non-combat mission varieties
* Options to make missions more difficult
* More replayable mission types
* Ability to trade bridge officers
* Revamp of commodity missions

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