Engineering Report – May 07, 2010 – Star Trek Online Forums

May 15, 2010 by Chris Mosby · Leave a Comment
Filed under: Online Games, Star Trek 

Engineering Report – May 07, 2010 – Star Trek Online Forums

Engineering Report – May 07, 2010
For more information about Engineering Reports, see the “What are Engineering Reports?” thread at the top of the Forum.
__________________________________________________ __________________________________

Greetings!

The team is very excited that Season 1.1 is live and want to thank everyone who continues to take the time to check out changes on Tribble for themselves and post comments and feedback. Aftter the last release, we realized that there were some bugs and changes that you had commented on that went live without changes. We are working to improve the release process and to keep features on Tribble longer to work out kinks and react to your feedback and comments.

This is one reason why STF: Undine Terradome and Memory Alpha are still on Tribble and have not gone live yet. We have just made another round of changes for this weekend for you to check out and will hopefully get these features worked out so that they can go to Holodeck next week.

You’ve also heard that some of our long time team members (like Gozer) are moving off to pursue other opportunities and we wish them all the best. While turn-over is common once titles ship, their impact on the game will be missed. There are a few items on the schedule that are shifting due to the transfer or loss of a few team members which is allowing us to bring several new team members up to speed on their work in progress. The STF Into the Hive (which is being rescoped to work with the upcoming new level cap) and the Caitians are the two things most impacted and have shifted as necessary.

The new items appearing on the list are related to our desire to work on the concept of “weekly episodes”. We agree that the game could always use more mission content and instead of having to wait until Season 2 launches – we are considering releasing the episodes in this new Hub as a Series where there would be a new episode every week until the Series completed. Its an interesting and fun concept and we’re going to go for it. If it turns out to be a hit, then you can be assured we’ll continue this concept moving forward.

Thanks to all the great feature ideas and bug reports that get posted in these threads. We have several team members combing through these replies (other than just myself) looking for hot topics and feedback. The concept of adding injury removal mini-games to your ship interior was a single example of player ideas in this thread turning into reality. So keep it coming!

Now on to the latest report!

In Testing

* STF – “Undine: Terra Dome”
* Fed Cruiser Tier 5 – Emissary Variant “Nomad”
* Memory Alpha Progression Update
* DPS/Global Cooldown/EPS revamp
* Accolade System (Perks and Unlocks)
* Weapons Locking up in space (Beam Overload)
* Displaying player class in more UI locations
* Away team issue with forcefield during Hunting the Hunters episode
* Veteran Rewards
* Galaxy X Referral Reward
* Warp to Buddy Fixes

Under Investigation

* Dual Pistol Bolt Spray
* Bulk Healing
* Older Science Consoles
* Chat and other UI usability improvements
* PVP Match and Balance Bugs
* Ability to set a private instance for Fleet Actions (so Fleets can do Fleet Actions)
* Metreon Gas and Other Destructibles having too many HP
* Chase Masterson as Leeta
* Fleet Action Level Banding
* Daily Mission Scoping

In Development
Season 1.2 Update – May

* Global Help Chat Channel (1.2)
* Fleet Mail Improvements (1.2)
* Fed Playable Species: “Rigelian” (1.2)
* Squad System (Sidekicking) (1.2)
* Episode Replay (1.2)
* Fed Bridge Pack “Prometheus” (1.2)
* Fed Science Tier 4 – Luna Variant “Comet” (1.2)
* Playable Fed Species: “Caitian” (1.2 or 1.3)
* Social System Improvements (1.2 or 1.3)

Season 1.3 Update – June

* Weekly Episodes – Series 1 (1.3 or 2.0)
* Bridge Officer Trading (1.3)
* Random Bridge Officer Requisition (1.3)
* Sitting in Chairs tech (1.3)
* Klingon Bridge Pack “Raptor” (1.3)
* New Emotes (1.3)
* Dabo MiniGame (1.3)

Season 2.0 – July

* STF – “Into the Hive”
* Random BOFF Stores
* Curved Federation Ship Hallways
* Smaller Federation Hallways (non-combat versions)
* Player Ship Interiors
* New Skillpoint Level Cap
* Klingon Episodes
* High End Episode Sector
* Multi-Faction Episode Sector
* Federation Diplomatic Corps
* New Enemy Ship Designs
* New Enemy Group to the Klingon Faction
* New Global Enemy Group for Series 1
* Wildlife Creatures
* New Off-Duty Costumes Types
* Klingon Costume Customization Updates

Tribble Test Server
Many updates and fixes in the “in testing” section are available for you to check out for yourself on the Tribble Test Server. For a full list of fixes in testing – please refer to the latest Tribble Release Notes.

Keep in mind that not all things we are working on are listed above. See something you’re curious about not listed? Check the Calendar first.

Otherwise respond below so we can investigate.

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Release Notes – May 13, 2010 | Star Trek Online Official Site

May 13, 2010 by Chris Mosby · Leave a Comment
Filed under: Online Games, Star Trek 

Release Notes – May 13, 2010 | Star Trek Online Official Site

General

* The Terradome is now available to players! Take your level 45 character out into borg space and try it out!
* STF- Khitomer Accord – Reward mission for the “Assimilated” Accolade, is now available to players. The mission will be granted to anyone that has already completed the Accolade or to anyone that gets the Accolade from this point forward.
* Skyfiles across the entire game have been optimized.
* Sulu has been promoted! Samuel Winters is now the contact for all patrol missions. Where’s Winters? He’s located in Admiral Quinn’s office in Earth Space Dock.
* The Constellation ship name has been fixed so it no longer says Cheyenne.

Memory Alpha:

* You can now look up Memory Alpha R&D progress and recipes at any time by using the drop down on the mini map, however you MUST be standing near an appropriate console at Memory Alpha to create the item. The create button will light up when you are standing near the console. Opening the appropriate computer console at Memory Alpha also brings up the R&D UI.
* There are 7 areas of research. All players start with Basic. Once you max out your Basic level skill, the other 3 stores (Energy, Physical, Technology) will open up. These stores also have advanced recipes that can be learned once you’ve maxed out the standard items.
* The research skill you will receive is listed to the left of each item.
* Items you cannot make yet, will be grayed out. The skill required to make the item is listed next the recipe component requirements.
* Recipes have been reviewed and number of components needed reduced in some cases
* There are vendors at Memory Alpha that sell basic components needed in R&D recipes
* Any Memory Alpha progress you had prior, will be converted to the approximate new skill amounts. Due to some store restructuring, this may mean that some items you were previously able to make may require more skill than you have now, but it will be close.

UI

* Hovering over preset buttons will update your costume in real time.
* Headshots now appear for team members that are not on your map.
* There is now a notification messages for when an injury is automatically removed after a set amount of time passes.
* Ship and BOff deletion now requires name validation.
* The “Contributing” art for the skill picker has been improved.
* Fixed some issues with “for next” values for rank and grade on the experience bar tooltip. These values should all be accurate now.

Missions

* Fixed DS9 Fleet Action from restarting in a broken condition that would sometimes make it get stuck at 7/8 force fields.
* The Space PvP Assault map now requires the proper score of 30 to complete

Powers:

* Miracle Worker has been updated so the chance to repair damaged subsystems is 100% when activated.

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Release Notes – May 01, 2010 – Star Trek Online

May 2, 2010 by Chris Mosby · Leave a Comment
Filed under: Online Games, Star Trek 

Release Notes – May 01, 2010 – Star Trek Online Forums

Default Release Notes – May 01, 2010
Greetings!

Update ST.1.20100420a.14
Today’s update is a hotfix to address some issues in the Season 1.1 update that were released on Thursday. We are releasing this ASAP as we feel the PVP issue is critical enough to warrent a weekend update (vs waiting till next week). We’ve also included a few other fixes that were available and ready to go out.

Updates

* PVP missions were not tracking mission completion properly and so you were no longer getting credit for completing a match. This is fixed now.
* Space PVP Assault maps were not tracking score properly and would sometimes end after 3 points instead of the intended 30 points. This is fixed now which should make these PVP maps playable again.
* Injury Pack vendors now allows for bulk purchases. Also the word “ea” is shown after the price to be clear that the price is per item.
* We’ve increased the chances that you’ll find more “Aid the Planet” missions in Star Clusters. It is still random and rare, but previously after completing one, there was a cooldown timer before you could get another one, and that timer has been reduced.
* We’ve fixed an issue where DPS and Bind stats on Mark Store tooltips was displaying crazy numbers. Those tooltips should now be based on the actual item and correct.
* Fixed an issue where you could get in a bad respec state if you attempted to rank down some skills.
* The Pakled species traits have been updated and now properly show their traits in status windows.
* Addressed an animation issue where you would sometimes “slide” if you were firing a weapon and rolling at the same time.
* Mark vendor stores had inadvertantly replaced the Anti-proton gear substore with ground gear. This has been fixed and Anti-Proton gear is now available again.
* Fixed several client crashes that were introduced in the last update.

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Engineering Report – April 20, 2010 – Star Trek Online Forums

May 2, 2010 by Chris Mosby · 1 Comment
Filed under: Online Games, Star Trek 

Engineering Report – April 20, 2010 – Star Trek Online Forums

Engineering Report – April 20, 2010
For more information about Engineering Reports, see the “What are Engineering Reports?” thread at the top of the Forum.
__________________________________________________ __________________________________

Greetings!

First off wanted to thank everyone who is taking time to test out the upcoming Season 1.1 changes on Tribble. Your feedback is being read and reviewed and there have been several meetings that were spawned specifically from your threads and comments. We are working on some additional features and updates to get into the 1.1 build so look for another Tribble update sometime before this weekend. Once you have a chance to test out the additional tweaks and feature, we’ll review your feedback and make the call on when to post the build to Holodeck.

Progress continues on multiple fronts as the team is split into two groups. One team is working on Season 1 updates (we still have the 1.2 and 1.3 update to go!) while the other half focuses on the Season 2 release. You may’ve noticed we’ve started running polls and asking for more feedback on the forums, and I can reassure you that we take these polls and your comments in them seriously. So please participate! We’ve even added a new “Polls” subforum so you can easily find them.

As always – this isn’t everything the team has in the cooker, and certainly doesn’t represent all the bugs we have on our personal fix it lists. If you have questions or comments about issues – respond to this thread and I’ll do what I can to track down an answer.

Now on to the report!

In Testing
(these items are included in the Season 1.1. update)

* STF – “Undine: Terra Dome”
* Difficulty Slider
* Injury System
* Exchange Expirations (1 week)
* Exchange Result Sorting
* Commodity Mission Improvements
* Full Space Auto-Fire
* Joined Trill – Klingon Faction
* TOS Uniform Updates
* Playable “Pakled” Fed species
* Fed Cruiser Tier 5 – Emissary Variant “Nomad”
* Klingon Bridge Pack “Carrier”
* Fix for Breaking the Planet getting stuck on 4 of 5 objectives
* Fix for Pre-emptive Strike getting stuck on 4 of 5 objectives
* Fix for Temple Offerings not updating properly
* Fix for Big Dig mission completion issue
* Fix for mission loop during Badlands Episode
* Fix for in-game mail issues
* Potential fix for take-all loot bug

Under Investigation

* Ground combat on Elite Difficulty
* Injury System on Normal (default) Difficulty
* Maximum injuries possible
* Difficulty Slider Reward Scales
* Players unable to turn in missions
* Allowing items to be purchased in bulk
* Increasing stack counts of certain items
* Players unable to see Bridge Officer Powers
* Older Science Consoles
* Weapons Locking up in space
* Displaying player class in friends, fleet, and other windows
* Away team issue with forcefield during Hunting the Hunters episode
* Chat and other UI usability improvements
* PVP Queue Teaming Bugs
* PVP Match and Balance Bugs
* Players ending up in improper ships during DS9 Fleet Action
* Ability to set a private instance for Fleet Actions (so Fleets can do Fleet Actions)
* Global Help Chat Channel
* Power levels not resetting after map transfer
* Reroute power to shields bug
* Player ship interior tech

In Development
Season 1.1 – April (remaining items)

* Memory Alpha Update (1.1 or 1.2 – depends on feedback)
* Mirror Universe Female Costume Update (1.1)

Season 1.2 – May

* Social System Improvements (1.2)
* Accolade System (1.2)
* Fleet Feature Improvements(1.2)
* Squad System (Sidekicking) (1.2)
* Episode Replay (1.2)
* Bridge Officer Trading (1.2)
* Team mission journal updates (1.2)
* Random Bridge Officer Requisition (1.2 or 1.3)
* Sitting in Chairs tech (1.2)
* Playable “Caitian” Fed species (1.2)
* Fed Bridge Pack “Prometheus” (1.2)
* Fed Escort Tier 5 – Dervish Variant “Maelstrom” (1.2)
* Fed Science Tier 4 – Luna Variant “Comet” (1.2)

Season 1.3 – June

* STF – “Into the Hive” (1.3)
* Klingon Bridge Pack “Raptor” (1.3)
* New Emotes (1.3)
* Dabo MiniGame (1.3)
* Random BOFF Stores (1.3)

Season 2 – July
As a special addition – Here’s a sneak preview of updates we are already working on for Season 2

* New Skillpoint Level Cap
* High End Episode Sector
* Multi-Faction Episode Sector
* Klingon Episodes
* Federation Diplomatic Corps
* Player Ship Interiors
* New Enemy Ship Designs
* Ambient Wildlife Creatures
* New Off-Duty Costumes

Tribble Test Server
Many updates and fixes in the “in testing” section are available for you to check out for yourself on the Tribble Test Server. For a full list of fixes in testing – please refer to the latest Tribble Release Notes.

See something you’re curious about not listed? Check the Calendar first.

Otherwise respond below so we can investigate.

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Release Notes – April 29, 2010 – Star Trek Online Forums

April 29, 2010 by Chris Mosby · Leave a Comment
Filed under: Online Games, Star Trek 

Release Notes – April 29, 2010 – Star Trek Online Forums

Release Notes – April 29, 2010
Greetings!

We hope you’ve been enjoying Season One of Star Trek Online. We’re already a month into the first season and are set to release another feature packed update. If you’ve been following along by reading the Engineering Reports, you already know this update fulfills some of the requests you’ve been asking for since the launch of the game (and even Beta!). A big huge thanks to you for taking the time to provide feedback via the forums and for logging in to Tribble to see the changes before they go live. You’ve had a big hand in this update and we can’t wait for you to experience it! Enjoy!

Season 1.1 Update – New Features FAQ

Difficulty Settings
By popular demand, we have added the ability to scale difficulty in instanced missions so that you can customize the combat challenges to your liking. The difficult you have been playing on is the default which is considered “Normal”. If you would like more of a challenge, you can adjust this via the Options screen or the Episodes tab on your mission journal.

The available settings are:

* Normal – The default combat settings prior to this update with no injuries as a result of defeat.
* Advanced – Increases combat difficulty and introduces injuries as a result of defeat.
* Elite – Significantly increases combat difficulty with an increased chance of injury as a result of defeat.

As an added incentive to the additional risks, there is greater frequency and quality of rewards from defeating enemies on higher difficulty setting. Mission rewards are not impacted by difficulty settings.

Things to note about difficulty settings:

* When teamed, the Team Leader’s difficulty setting prior to entering the system determines the difficulty of the mission.
* Difficulty settings do not apply to Fleet Actions, PVP, Social Maps, or Deepspace Encounters (or any other non-instance map)
* We have disabled difficulty settings for Special Task Forces temporarily while we adjust the system to work with the increased difficulty of these special missions.
* You cannot modify difficulty once you have entered a mission map. All settings must be set or modified prior to entering the mission. If you want to change the difficult of a mission you are currently on, all players must exit the mission and wait 15 minutes for the mission to cooldown before your new difficulty settings can be applied.

Injury System
In conjunction with the new Difficulty Settings, we are introducing an injury system that adds added risks to playing on higher difficulties. Depending on the type and severity of the injury sustained, you will notice a decrease in related performance until treated. Federation players will receive a mission that sends you a contact on Earth Space Dock which will explain more about injuries.

Here’s How It Works

* If your captain, your bridge officers, or your ship is defeated, there is a chance they will receive one injury. This occurs at the time you are defeated, regardless of whether or not you respawn or are resuscitated. Injuries cause various de-buffs depending on the type and severity.
* If you receive an injury, the severity of that injury is determined by chance, modified by the existence of any untreated injuries already on that character/ship. For example, the chance of receiving a Major or Critical injury is increased if the character/ship has an untreated injury already.
* Injuries do not occur below level 5 on any difficulty setting and there is a maximum of 50 total injuries each character/ship can sustain at any given time.

Type of Injuries

* Minor – The negative effect of minor injuries is small enough that it would take several minor injuries before most players would notice any difference in performance.
* Major – These injuries feel significant, but the character/ship can continue to function with only slight performance decreases. Sustaining more than one major injury of the same type (which modifies the same stat) will begin to cause noticeable performance impacts.
* Critical – These injuries will cause noticeable performance impacts. A character/ship may still continue on in a mission (and succeed) with more than one critical injury, but each additional critical injury will prove costly to treat and will put the character/ship below the expected potency curve.

How to Treat an Injury

* Visit a medic/engineer in your faction’s major social hub and pay them energy credits to remove the injuries. Use an injury pack to remove the item yourself.
* Regenerators treat personnel injuries – Components treat ship “injuries” (damage)
* Each pack comes in 3 versions that correspond to the severity of the injury.
* Injury packs are not available in replicators, but some packs are available stores.
* There’s a chance of finding some types of injury packs as a reward drop.
* Your medical/engineering staff will automatically treat each Minor Injury 30 minutes after each injury was sustained.

Important Power Updates
Several key powers are being updated with this release in order to address concerns and bring their functionality in line with expected design goals.

Feedback Pulse
Goal: This ability can be used to augment DPS by reflecting your opponents directed energy attacks, as well as a deterrent in PvP if currently the main target of a group.

Changes:

* Now reflects all directed energy types (beams, cannons, turrets)
* Feedback Pulse is now an energy type, buffed and resisted similar to other damage types
* Damage reflected by Feedback Pulse hits shields first, but does have 50% shield penetration
* Overall reflected damage has been reduced for each version. Version 1 damage is about 60%, version 2 about 80%, and version 3 nearly 100%.

Countered by: Subnucleonic Beam removes buff; Projectile Weapon or Indirect Damage ignores it.

Subnucleonic Beam
Goal: This ability removes buffs and slows performance of targeted enemy. Counters abilities such as Feedback Pulse, Reverse Shield Polarity, Attack Pattern Alpha, by removing the applied buff.

Changes:

* This does not put abilities into recharge, but instead slows the recharge time for bridge officer abilities and weapons systems over its duration.
* Removes currently applied buffs from target at activation time. Buffs can be later applied while subnucleonic beam is active.

Countered By: Science Team applied while SNB active removes the debuff; Photonic Officer helps to offset slow recharge

Viral Matrix
Goal: Cripples target, but target has the chance to remove debuff or continue to fight at a disadvantage.

Changes:

* This is no longer a hold, but instead takes three of a ship’s subsystems offline.
* Shields subsystems are unaffected, but weapons, engines, and auxiliary will go offline in a random order (each time it is used) over the course of the duration. As the systems go offline in a staggered method, the target has some time to react and does not have all three systems disabled for the entire duration.
* The best case duration for a subsystem being offline is approx 7.2, 9.6, and 12 seconds for ver 1, 2, and 3 respectively.

Countered By: Engineering Team now restores all subsystems; Emergency Power to (system) will restore that particular subsystem.

Commodity Missions
Based on feedback with Federation “Aid the Planet” missions, we’ve made changes so these exploration missions are more viable.

* Federation players will now receive some basic information about what commodities might be useful in the nearby Star Cluster as well as a few commodities to get you started.
* Unknown Systems within Star Cluster previously were in need of up to 5 different types of commodities, which meant that if you wanted to be prepared, you had to haul around a cargo hold’s worth of goods. We’ve reduced this to 3 types that could possibly be needed.
* If you didn’t have the commodities needed on board, you had to exit the system and find a trader who would sell them to you. This is where most players would drop the mission. Now, you have the option to replicate the necessary commodities on the spot. Be warned that the cost of doing this is at a premium.
* If you are looking for better prices on commodities other than your replicator or via trade ships, you can hover over a commodities tooltip to learn which system sells the commodity at the lowest price.
* As a reward for taking the time to deliver these commodities, the planet you are aiding will now offer you a gift as an additional reward. These gifts could be anything, so open them up and see what you get!

Exchange Improvements
If you’ve ever used the exchange to look for an item, you’d noticed it was a bit messy. This update introduces changes to help clean the exchange up and makes some general improvements.

* When searching for an item, results are now returned in a sorted list by either price or item name
* Items you place on the exchange will now expire after 1 week if no buyer is found. The item will be returned to you via an attachment using in-game mail.
* Once this update goes live – many (if not all) items on the exchange will be returned as they are long overdue to expire.
* To aid in comparison price purchasing, you can now drag and drop an item on the search field to look for similar items

Team Mission Tracker
When you are teamed, your mission journal will now show you which
missions your team mates are currently working on to aid in team mission
planning.

Space Auto-fire Improvements
By popular demand (and to save your fingers) we’ve opened up the ability
to set all ship weapons to auto-fire. Simply right click a weapon
(notice the green outline) to toggle auto-fire. Weapons auto-fire in the
order they are placed in the Weapon’s Tray. Keep in mind that having
all weapons on auto-fire can lead to danger if you are frequently
switching targets.

Store Inventory Changes
Mark (Valor, Honor, and Exploration) Stores now sell a variety of
equipment and weapon damage types. You’re no longer limited to
Anti-Proton damage when searching for Rear Admiral Gear.

Female TOS/Mirror Universe Costume Updates
Many of you who received these costumes as part of your purchase bundle
were underwhelmed with what you received. While there was some
miscommunication as to what was initially available, we are happy to
announce that female TOS and Mirror Universe costume updates are now
available to those who have them unlocked on their account.

Playable Joined Trill of the Klingon Faction
For those who purchased a bundle pack which offered you the ability to
play as a Joined Trill, you may have been bummed that you could not
create a Joined Trill that was aligned with the Klingon Faction. Well
Jack promised it, and here it is. If you have Joined Trill unlocked on
your account, you can now make a Joined Trill of the Klingon Faction.

Inventory Stacking Improvements
We’ve made a first pass at making things stack better in your inventory
as well as when purchasing items in bulk. Let us know what you think!

Fleet Mail
Fleet Leaders can now send messages to their entire fleet at once per
day

General Updates

  • Your
    starship will now look for a clear path and adjust heading prior to
    warping out so that it doesn’t warp through the center of a planet
  • Adjusted the stuck message to remove the suggestion use /killme if
    stuck doesn’t work
  • Updated the details about what changes with a “short name” rename
  • Fixed bug that prevented players from continuing to respec once
    they’d pressed the “Accept” button unless they pressed the “Reset”
    button
  • The in-game camera will no longer pass through ship geometry when
    zooming in all the way
  • Nearly all Tribble descriptions have been updated
  • The camera will now attempt to avoid obstacles when playing the beam
    out cutscene
  • Updated French and German localized text
  • Klingon Faction players now have their own replicator menu
  • Klingon Faction players can now set ground weapons to auto-fire
  • Fixed a crash that would occur when inviting others to your Fleet
  • Fixed a crash that would occur while trying to take a screenshot in
    certain circumstances
  • Fixed a crash that would occur when a player attempted to enter a
    private queue that was full
  • Fixed a crash that would occur when dismissing or training certain
    bridge officers
  • Fixed a crash that would occur when attempting to mail certain item
  • Fixed a crash that would occur when inviting players from an enemy
    faction
  • Fixed a bug with renaming that could occur if your captain’s name
    was the same as any of the other officers in your crew
  • Fixed a bug where some items attached via mail could not be viewed
  • Add a LFG option for teams either at the player’s difficulty level
    or any difficulty level.

PVP

  • Scaling PvP rewards
    are now in. Players will now be rewarded for the time spend in a pvp
    match, making longer matches now just as viable as short ones.
  • Added the ability to request to “Join New Game” in the PvP Queue
    window. The join button is now a drop-down. When clicked, this displays
    two options: “Join New Game” or “Join Any Game”
  • Updated the look and feel for the PvP Queue
  • Personal scores in the PvP score window are now in columns to take
    up less space
  • The current team is now indicated with an icon in PvP
  • Personal missions are no longer shown on PvP maps, only Open
    Missions, so the PvP scoreboard should no longer be hidden by the
    mission tracker UI
  • Corrected a mistake in the Area Control reporting which was showing
    incorrect winning conditions
  • Adjusted the “Show Queues” drop down so it now only shows queues
  • Added a join time limit for the various queue types. This prevents
    players from queuing up for a pvp game and entering a map that is well
    into the game. Arena Maps: 2 minute time limit, Everything else: 4
    minute time limit
  • Fixed a bug which prevented players from seeing their open mission
    while on a PvP map
  • Fixed the issue where players would spawning inside of geo in PvP
    area control maps
  • Fixed an issue with the second Federation base in PvP FvF Area
    control
  • Added defensive turrets to protect player spawn-points on PvP area
    control maps.
  • The map logic has been updated on PvP KvK Assault for both ground
    and space versions
  • Abort Mission and Beam to Ship buttons are now disabled on all PvP
    maps in anticipation of a quitting penalty for PvP
  • PvP Assault Report now shows appropriate team names instead of Red
    and Blue.
  • Fixed an issue with the Assault Scoreboard score values

UI

  • Restored the missing
    “Base Defense” (AccuracyMiss) ship stat in the status window
  • Eliminated duplicate instances of combat maneuvers, starship
    strategy, and starship attack vectors in the ship status window
  • Fixed bug where additional stats were sometimes being displayed on
    tooltips for weapons linked in chat
  • Players are now able to search Fleet Bank log activity by category
  • Removed unnecessary spacing from item and power tooltip and inspect
    descriptions
  • Added the pips background to the Klingon Team List and made Klingons
    use Klingon pips
  • Fixed issue with all trait/power descriptions displaying twice
  • Fixed bug where item stack counts were not being shown for items in
    the Exchange
  • Updated the Fleet Management Roster button bar
  • Updated the Friends Tab with backgrounds for rank pip icons
  • Tooltips were added to LFG icons and abbreviations
  • The “Friends” tab in the social window has been upgraded:
  • Added an “Accept Request” button
  • Changed the name of the team invite button from “Invite” to “Team
    Invite” for clarity
  • Moved the “Add Friend” button to the bottom right
  • Added a “Remove Friend” button
  • Now show “Decline Request” instead of “Remove Friend” if the
    currently selected character sent a friend request
  • Added a confirm dialog when attempting to remove a friend or decline
    a request
  • Improvements to the “Ignored” tab in the social window
  • Added a “Remove Ignore” button
  • Moved the “Add Ignore” button to the bottom right of the window
  • Added a remove confirm dialog when attempting to remove an ignore
  • Reorganized the buttons in the “Find Team” and “Search” tabs of the
    social window. Buttons that affect elements in the player list are on
    the left (“Tell”, “Invite”). Other buttons are on the right (“Set
    Status”, “LFG”, Visibility”).
  • The Skill Picker and Skill Respec “Accept” button is now disabled if
    no net change has actually been made. Added a 5 second cooldown on the
    “Reset” button to prevent server spamming
  • Implemented new UI for privacy options in the social UI. Added a
    privacy button which replaces the (confusing) visibility button. This
    opens up a menu with allowed chat members and visibility options.
  • Updated the PVP icons to denote which status you’re in – Queue,
    Ready, Invited or Snooze for Fed and Klingon
  • Bridge officer status windows will now display correctly while on a
    ground map
  • Tweaked the mouse filtering default settings to reduce enormous
    delay at the highest value
  • Fixed some issues with the options screen:
  • Mouse filtering option wasn’t saving properly.
  • Restore defaults wouldn’t properly reset shield FX setting.
  • Moved game-specific settings to the top of the options list.
  • Added a setting to HUD options that will allow the user to enable or
    disable “critical status” information on reticules. If enabled, this
    will show indicators when a sub-system goes down or when the entity’s
    life is low.
  • Rolled fleet invite, team invite, interior invites into a single
    invite approved list.
  • Added a check so blacklisted players cannot be invited to fleets,
    teams, or interiors.
  • The UI will now properly display that a free respec is no longer
    available.
  • If the user cannot afford a stack of items when buying in bulk,
    there is now UI that tells the player “You do not have enough <energy
    credits or merits/honor>”.
  • Fixed bug where some skills in the skillpicker would show +0%
    modifiers.
  • The clear button will now clear all the fields in the player search
    window
  • Fixed the fisheye text problem in the “Regions” filter.
  • All Buff/Debuff trays now use the new function that combines buffs,
    debuffs, injuries, status and DoTs into one list
  • Fixed an issue where landmark icons in sector space would go
    offscreen
  • Fixed a waypoint icon scaling bug
  • Fixed bug where “Expose Attack” or “Exploit Attack” was being
    displayed multiple times for a single power on the power’s tooltip or
    inspect description.
  • Added some missing powers to tooltip displays
  • The power transfer rate of your ship will now be displayed as a
    percentage in your status screen
  • Fore weapons are mapped to keys 1,2,3 and aft 4,5,6. This adjusts
    based on how many weapon slots you actually have.

Powers and Skills

  • Special
    Antiproton ground weapons that have a bonus proc vs. Borg can now be
    given to your bridge officers.
  • Fixed the Tribble of Borg buff from stacking in certain situations
  • Updated the Borg tactical Cube: They were given more beams, their
    cannon firing arc is increased to 90 degrees, their recharge timer has
    been reduced on cannons, and the recharge time on their shield
    neutralizer has been increased.
  • The reverse shield polarity tooltip now displays the three skills
    that modify the magnitude/duration. Feedback Pulse has been updated: It
    now works against all direct energy weapons, not just beams. Reduced
    reflected damage for each version (Version 1~ 60% , Version 2 ~ 80%,
    Version 3 ~ 100% ). Reflected damage hits the enemy shield but with 50%
    penetration to the hull instead of 100%.
  • Viral Matrix has been updated: Instead of a hold, Viral Matrix now
    takes three subsystems offline in a staggered duration. The best case
    duration for a subsystem being offline is approx 7.2, 9.6, and 12
    seconds for versions I, II,III respectively. The subsystems affected are
    Weapons, Engines, and Auxiliary. The order that the subsystems go
    offline is determined randomly upon each use. Engineering Team will
    repair subsystems that are offline.
  • Subnucleonic Beam has been updated: Instead of adding a recharge to
    all abilities, subnucleonic beam now removes currently active buffs and
    slows bridge officer recharge timers. Science Team will remove
    subnucleonic beam
  • Photonic Officer has been updated: Photonic Officer now accelerates
    the recharge time of all bridge officer powers over its duration. Best
    case the speed of the recharge is improved by 30%, 40%, 50% for versions
    I, II, III respectively. Accuracy and Defense modifiers should now show
    up as a percentage
  • Power Level Changes: Turn rate improvement has been moved from the
    auxiliary power level to the engine power level. Updated Evasive
    Maneuvers to use the engine power level as the modifier to turn rate,
    instead of auxiliary. Increasing power to shields now increases shield
    damage resistance to any damage. The formula is shield power level
    divided by 500, so 100% shield power would impart 20% damage resistance.
  • Plasma Grenade now delivers more damage on impact and is comparable
    to other grenade attacks
  • The short hold that occasionally procs on Palm Strike and Rifle Butt
    no longer affects players. It will still affect enemies
  • Fixed a display icon error that would generate a white square rather
    than the icon for Dampening Field.
  • Increased Donotra’s Scimitar resistances
  • Battleships and Dreadnoughts now have some innate resistance to some
    control powers – like subsystems offline, or jam sensors or scramble
    sensors, and viral matrix. The resistance reduces the effective duration
    of such abilities when used against these targets
  • Fixed an issue in the tooltip for Nadion Inversion. The power is
    unchanged
  • Confuse debuffs will no longer persist after a map change to prevent
    griefing and NPC killing
  • Fixed a bug that would allow multiple copies of viral matrix to
    apply in a single attack. This issue also prevented Engineering Team
    from cleanly removing Viral Matrix.

Audio

  • The Big Dig map
    ambient audio has been updated.
  • Missing sound FX for the Undine orbital cannon explosion has been
    added, as well as toning down the loud blast audio from the orbiting
    cannon arrays.
  • The transwarp to Sol Starbase and transwarp to Qonos sound is no
    longer cut off by the loading screen

FX and Animation

  • Players
    will now see a targeting ring that indicates where a grenade is going to
    drop.
  • The screens of players affected by stun grenade will go from bright
    white to normal lighting throughout the duration of the effect.
  • The screens of players affected by smoke grenade will be occluded by
    smoke while they are in the smoke grenades cloud.
  • Smoke Grenade effect has been thinned out.
  • Removed the tricorder light FX to fix the issue with it not turning
    off.

Missions and Environments

  • Fixed
    the race condition that sometimes kept the Borg Tactical Cube from
    spawning by the gate in Infected.
  • Fixed an environment issue with the Boarding Party side-action that
    allowed players to get stuck in the warp core.
  • Removed some bad spawn point maps in the Federation and Klingon star
    clusters.
  • NPC ships fighting outside of the U.S.S. Saratoga in the “State of
    Q” mission are now more era appropriate.
  • Updated hostiles in Sector Space so they have no collision once they
    turn into Deep Space Encounters.
  • Star Cluster missions are no longer showing their logical names in
    the mission text.
  • Updated the “Suspect” mission reward to contain new Science console
    choices.
  • Commodities have become more exclusive to different social hubs,
    with different prices at different places.
  • Updated the On Ship Replicator to include all the commodities,
    albeit expensive versions of them.
  • Rator III mission is now more clear on how to progress. This should
    help make it less likely that the mission appears stuck or confusing.
  • Updated mission logic for the Big Dig to fix issues with stages
    stalling at 19/20.
  • The Cerin’s Fire mission is no longer gated.
  • The Borg geometry has been returned to “The Cure” ground.
  • Fixed a problem during the Khitomer Accord STF where players would
    not be able to drop shields on the power nodes, thereby halting
    progress.
  • Fixed a bad mission location of the War Games episode.
  • Fixed DS9 Fleet Action from restarting in a broken condition that
    would sometimes make it get stuck at 7/8 force fields.
  • Fixed an LOD issue with Epsilon Satellites

Ships

  • Added a new set of
    pylons to DSSV Science ship called “N Modified” to allow the player to
    straighten out the nacelles like in the C-Store Picture. This new set is
    available to all players and when used on other hull types will allow
    nacelles to be angled up.
  • All window types should now show up on C-Store Federation Ships

Characters and Costumes

  • Players
    can now create Fleet Uniforms from a saved costume file
  • Fixed several bugs with Cardassian textures in Alien creation
  • Fixed several bugs with Trill spots not always showing correctly
  • Updated combadges to work on more costumes
  • Anyone with a skirt can now choose to have a stockings material
    applied over the legs. Trill spots now go all the way down.
  • TOS Female costume has been updated:
  • Upper – Starfleet, the original series – loose neck variation
  • Lower: Skirt TOS Split
  • Feet: Boots – High TOS style
  • Head Attach Tech: Earpiece
  • Mirror Universe Female Option is now available to those who have it
    unlocked.
  • Upper: Terran TOS Mirror Universe tanktop
  • Badge: Mirror universe badge
  • Belt: Sash with cloth
  • Lower: Skirt Short Angled
  • Feet: Boots – Knee High
  • Head Attach Tech: Earpiece

Known Issues:

  • The “learn about commodities” mission will
    not complete properly if your inventory is full at the time you receive
    your free commodities. Make sure you have at least one space available
    to prevent this issue.
  • Tooltips for high end ground shields and weapons have vastly
    incorrect values for some attributes (while the actual items are
    themselves correct) and state that they are bind on pickup when they are
    bind one equip.

Fixes for both of the above known issues are being tested internally and
will make it into the next game update.

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Release Notes – April 13, 2010 | Star Trek Online Official Site

April 13, 2010 by Chris Mosby · 1 Comment
Filed under: Online Games, Star Trek 

Release Notes – April 13, 2010 | Star Trek Online Official Site

General Updates

* Borg ships resist confuse, hold, and subsystem damage. The higher the tier of the ship, the higher the resistance.
* The Cure miniboss now drops unique purple kits.
* STF – Khitomer Accord is now available for play
* Fleets – You are now prompted for confirmation when kicking someone from a Fleet.
* Fleets – Now display line breaks in the Fleet Information area.
* Fleets – Added more description in bank tab permissions screen.
* Fleets – Addressed an issue where When first logging in to a transfered character who was in a Fleet, the player would receive an untranslated message about their Fleet.
* Fleets – Moved some Fleet messages out of System channel and into the Fleet channel.
* Fixed a camera issue where it would appear inside the ship when zoomed in all the way
* When a Klingon Carrier Warps into system space the camera no longer pans through the ship’s geo.
* Added confirmation text when deleting mail with items attached.
* Players should no longer recieve mail items from other Cryptic Games.
* Fixed a pvp exploit where players are spawning into a map while dead to avoid being assigned to a pvp faction.
* The issue with lag on the ipvp borg hunt map has been resolved.

FX

* Modified Orbital Strike FX so they won’t get blocked when playing in environments with short ceilings.
* Adjusted Warp in FX a bit

Audio

* Updated Tribble of Borg audio
* Ambient audio for various maps has been updated/improved.
* Some enemy powers sounds that were too low in volume have been turned up.
* Cerin Teresa’s Pah Wraith powers have been sonified.
* Fixed some audio tech to allow more FX audio to be play at once.

Missions and Environment

* Renamed and reworded all mission text for Federation player PvP missions to include new Federation versus Federation PvP game types
* Created 2 different looking sides for KvK PvP Assault map. Now there is red and blue side.
* Beaming Assault teams down to enemy installations updates the scoreboard properly.
* The mission Divide et Impera now has a functional final encounter that no longer gates mission completion.
* Slightly reduced the number of roaming borg cubes in borg sector space.
* Players will no longer be able to bypass the ground encounters on The Cure.

Ships

* Fixed holes and texture errrors in geometry for federation dreadnaught “U.S.S. Jupiter” class
* Added more variety to Mirror Universe ships in addition to the existing Miranda MU variants

Characters and Costumes

* Fixed an issue where PIPs would not appear on low end settings

UI and Controls

* Skill Picker and Skill Respec – “Accept” button is now disabled if no net change has actually been made.
* Fonts – Updated the Mission font styles to use in the HUD.
* Captain’s Log no longer filters system text
* Removed some targeting highlight FX that were playing on inappropriate objects
* Character Creation: Now displays the selected number of species traits out of the max choosable traits for clarity. (Before it was just displaying the max choosable traits).
* Modified the way the power levels UI sliders work in mode 3. The sliders will only move when dragging the mouse up or down – they will no longer get set when the player clicks on the slider bar.
* Added mouse filtering options to the main options screen to smooth out camera motion while free-looking.
* Darkened grid in paper doll background

Known Issues

* There is minor audio popping in the ambient sound effects in the ground portion of Khitomer Accords

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Release Notes – March 24, 2010 | Star Trek Online Official Site

March 25, 2010 by Chris Mosby · Leave a Comment
Filed under: Online Games, Star Trek 

Release Notes – March 24, 2010 | Star Trek Online Official Site

Lifetime Subscriber Perks

We’ve put together a special thank you package for our Lifetime subscribers:

Classified Access Codes – A free C-store item.

The Captain’s Table – A special social area exclusive to Lifetime subscribers, available to both Federation and Klingon captains.

Special In-Game Title – “Career Officers” are those who’ve joined Starfleet or the KDF for the long haul.
PVP Updates

Wargames – Federation players can now participate in PvP against one another to better prepare for the dangers of the battlefield.

New PvP Map – Explore “Shanty Town,” a brand new Ground Assault map available for both Klingon and Federation players.
Customization

Off-Duty Uniforms – Experience the STO universe in style! Starfleet officers will have the option to change into off-duty outfits to enjoy more casual attire.

New Stances and Hairstyles – Further customize your Captain by changing his or her hairstyle, or adopting two brand new stances: Stern and Relaxed.
Ships

A New Klingon Battle Cruiser – The K’Tanco Battle Cruiser has been made available to Klingon Lieutenant Commanders.

Klingon Ship Customization – Use the ship tailor to customize your Bird of Prey or Raptor.
Missions

New Fleet Actions Everywhere!

* The Big Dig – Available in Romulan space.
* DS9 Under Siege – The True Way has attacked and boarded DS9. Repel the invasion to save the day.
* Klingons Can Play, Too – Klingon Captains may now access the Crystalline Entity, Big Dig and Breaking the Planet Fleet Actions

Skills

* Respec Is Here – Unhappy with your Captain’s skill point allocation? Use the respec tool to change things up.
* New Skill: Starship Attack Vectors – Improve your ship’s accuracy and critical hit chance.
* New Skill: Combat Maneuvers – Improve your ship’s evasion and turn rate.
* New Skill: Starship Battle Strategy – Improve your ship’s critical hit severity and damage resistance.

In The C-Store

* New Bridge Variants – All new ways to update your Bridges’ look, available for a low price in the C-Store for both Federation and Klingon ships.
* Federation Ship Variants – New takes on your old favorites, available for a low price in the C-Store.

Formal Release Notes

General

* New Starfleet Bridge Officer Rewards: Tellarite, Rigelian, and Pakled. Tellarite officers are now offered at the personnel store.
* Players now have a chance to acquire Bridge Officers from the Pakled, Tellarite, and Rigelian races.
* Klingon players are now able to access their own star clusters.
* Bridge officers no longer attack invited players of hostile factions while aboard the bridge.
* Fixed a bug where items could get duplicated when logging in
* Fixed a crash that would occur when customizing your character
* Fixed a crash that would occur when viewing your remote contact list
* Fixed a crash that would occur when moving items to guild banks
* Fixed a bug that was preventing some audio notifications from playing
* Fixed an issue with shader caching which resulted in crashes.
* Fixed an exploit where players could make themselves invulnerable while organizing their away team selections
* /killme will now appropriately submit a ticket
* Fixed some cases where the Bridge Officer AI would restart their movement and thus be slower than desired
* Improved the away team’s ability to navigate over and around difficult terrain.
* Added stores to Battle Group Omega (for both Fed and Klingon) where players can trade in Marks of Valor for equipment
* Players will automatically holster weapons when beaming down to non-PvP ground maps.
* Bridge Officers holster/unholster weapons based on the Captain’s lead.
* Players can now bind a key to set rally points for bridge officers. This is available in the “Key Binds” tab in the options menu
* The ground tray power list and mode select buttons now remain clickable when opening the tray mode selector
* Fix an issue where clicking the tray mode box in space would deselect your target if “click unselects target is on”
* Removed access to the /movetointerior command. Players should use the minimap button to go to your bridge.
* Added 3 letter suffix to the Display name of the different Tribble subspecies for better sorting in the inventory and exchange
* Fixed a bug in the Tribble breeding that caused the Velasquez and Daxter Tribble to not breed correctly.
* Commodities can now be purchased in bulk
* Fix a bug that allowed players to use the replicator on ground by dragging an item to the “Replicator” button.
* Fixed a bug that made it so players couldn’t jump while sprinting.
* Bat’leths are now available in the mark of honor stores
* Corrected a problem where video cards only capable of shader model 2.0 were not displaying scrolling textures.

PvP

* A new PvP ground assault map is available for all factions: Shanty Town.
* Fed vs. Fed PvP (Wargames) has been opened up for many maps and game types.
* New “Random Map” queues for PvP. Select queues by game type rather than individual maps.
* Assimilation Warzone Maps are now accessible from the Otha System in the Eta Eridani Sector Block and the Qay’ghun System in the Omega Leonis Sector Block.
* A Neutral Faction Bar has opening in the Drozana System in the Klingon/Federation Neutral Zone. Players of both factions may now socialize together before they return to battle.
* Players should now be correctly assigned to the proper PVP faction for all PVP ground assault maps.
* The Borg Hunt Warzone maps now show the correct map names when interacting with them at higher levels (41+)
* The Contact that shows up in the Borg Hunt Warzone map will now default to your Tactical Officer.
* PVP Queue Information will now properly update after changing maps
* Corrected the factions that are displayed in FvF PvP area control maps and added proper Red Fed Logos.
* Changed the floating PVP capture point icons so they more clearly indicate whether they are in a “capturing” or “reverting” state.
* Reduced bloom on floating PVP capture point icons to reduce a flickering effect that occurs when too much bloom in on screen.
* Fixed an exploit in Space Assault PvP maps that allowed players to score undetected Fixed an issue where the timers wouldn’t reset for the losing team in Space iPvP maps
* Corrected faction display errors in space PvP area control maps
* Klingon players will no longer be trapped if they go directly from Qo’Nos to a PVP map after creating their character.
* Fixed pvp daily mission Good Luck Charm so that it will only give credit once at the end of a pvp round or ipvp mission
* Fixed iPvP ground open mission rewards to give out ground gear as loot rather than space gear

Missions and Locations

Special Task Force: The Cure is here!

* Fleet actions are now level banded to make scoring fairer and more challenging for all players. Players who enter a fleet action mission will be sent to an instance with players within a specific level range and enemies on the map will be scaled appropriately. Rewards are also now scaled based on the level band of the Fleet Action you are sent to. This change also makes many Fleet Actions playable for all levels of players, although Fleet Actions still have a minimum level requirement based on the initial mission that offers you the Fleet Action.
* Fleet Action: The Big Dig – is a new Fleet Action available in Romulan Space
* Fleet Action: DS9 Under Siege – is a new Fleet Action available to Federation officers at level 29
* Klingon players may now compete in the Crystalline Entity Fleet Action in the Qutmut System in the Omega Leonis block.
* Klingon players may now compete the Big Dig Fleet Action in the Tiqchirgh System in the Omega Leonis block.
* Klingon Players may now compete in the Breaking the Planet Fleet Action in the Teroka System in the Omega Leonis block.
* Fleet Action: Crystalline Entity – the Entity has been tuned a bit.
* Fleet Action: Crystalline Entity – Moved the respawn points on the so players can get back into the action faster.
* Fleet Action: Breaking the Planet – Changed timers on the generator bombs and added a prompt to RUN After setting a bomb.
* Fleet Action: Breaking the Planet – Updated spawn locations of Klingons to take advantage of new map layout changes
* DeepSpace: Fixed a bug where a Cardassian Captain would pop up in Borg space as a contact
* DeepSpace: Moved some of the Fleet Commander spawns so that they don’t run over and own players who have just warped into the map.
* Fixed an issue that was preventing players from map transferring during the State of Q mission.
* Departing Fleet Actions using the Depart System button on the minimap will now return players to the proper sector.
* Most mission descriptions have been updated to include correct System, Sector, and Sector Block location information.
* Admiral Quinn has stopped using players’ nicknames in most instances.
* Corrected errors in Federation ship database in Earth Spacedock.
* Corrected text errors in Klingon Empire promotion ceremony.
* Corrected errors, mission text, and dialog in the following missions: “Starbase 24”, “Treasure Trading Station”, , “Collateral Damage”, “Turret Killer”, “Dangerous Game”, “Secret Orders”, “Project Nightingale”, “Honor Bound”, “Minefield”, “The Other Side”, “Ghost Ship”, “Past Imperfect”, “The Ultimate Klingon”, “Tutorial”, “War Games”, “Task Force Hippocrates”, “PJem”, “Report to Gamma Orionis”, “Asset Recovery”, “Danteri system patrol”, “Chulan system patrol”, “Icari system patrol”, “Cernan system patrol”, “Aido”, “Elvin”, “Icari”, “Llaiir”, “K’Shan”, “Cero” and “Elwing system patrol”.
* The Teneebia System is now spelled correctly in mission logs and on the system map.
* Klingon Empire promotion missions may now be obtained via remote contact if they are not accepted at the time they pop-up.
* Klingon Empire promotion mission dialog now displays a proper contact
* Klingon Empire Defense Missions now accept credit for completing higher level Defense Missions if you had leveled up during the progress of the initial Defense Mission.
* Updated the name of Klingon ground equipment store from “Requisition Officers” to “Requisition Ground Equipment”
* Fixed a typo in the Ganalda PVP ground equipment vendor contact dialog.
* Fixed a typo in the mission that described to Klingon players how to get to the Ganalda station.
* Fixed a minor issue with level 43 Klingon players who were unable to use the Transwarp Conduit to travel to Borg Space.
* The Sky Demon (Comet) from the Saturday’s Child mission no longer drops random loot.
* Klingon NPCs should now use a wider variety of costume options
* Tons of new artifacts and interesting objects have been added to star cluster missions for your scanning and exploring pleasure.
* Teammates are no longer sent to different instances of the same map when entering an unknown system in Star Clusters.
* General B’Vat now wears appropriate attire depending on when/where he appears.
* Updated Anomalous Reading location on Dera to raise it above ground
* Repeatable Borg Deepspace missions now complete when the encounter sends the map complete announcement. Updated mission text to reflect this change.
* Updated Commander Charles instructions for Cardassian patrol missions.
* Fixed an issue where destructible object targeting reticules on ground maps would not show up until you were very close
* Reman captains will now personally hail you instead of talking to you as their ship.
* Fixed a missing piece of button text when warping out of the Azlesa Expanse back to Klingon Sector Space
* Dropping a repeatable mission that has a cooldown timer now counts as completing the mission for purposes of determining the cooldown timer
* Set General in Ganalda to level 45, as befitting his rank
* Updated Borg Deep Space Encounter’s mission text to be consistent with other content of this type
* Fixed an issue with Borg Deep Space Encounters space that prevented mission text from not clearing
* Federation Tutorial missions can be shared now. This should stop characters from getting Tutorial missions in an uncompletable state. Federation Tutorial mission Line in the Sand is now always granted as a primary mission instead of sometimes showing up as a secondary mission
* Fixed player credit issue in Ghost Ship that was causing some characters to have to replay some parts of the mission.
* Fixed player credit issue in Collateral Damage that was causing some characters to have to replay some parts of the mission.
* Qo’nos now has a console for spending all marks of exploration earned for completing end game exploration daily missions
* Earth Spacedock ship database now shows correct number of device slots for science ships
* Both Federation and Klingon ship databases were adjusted to show base turn rate in degrees per second.
* Updated Mark VIII PvP Space Shields to cost Medal of Distinction
* Fixed player credit issue in Ghost Ship that was causing some characters to have to replay some parts of the mission.
* Fixed player credit issue in Collateral Damage that was causing some characters to have to replay some parts of the mission.
* Players will now be warped to the next map on Trapped even if they are… well… trapped in debris.
* Fixed Ganalda Space Equipment vendor so that they sell tier X equipment rather than tier X consoles
* Added the IKS Klaarg to the Klingon sector map

STF Infected updates

* Capt Ogden can no longer be Exposed/Exploited.
* Plasma streams will now make certain areas of the last room in this mission extremely hazardous to stand in.
* Loot has been changed for any ground or space encounter that spawns in waves, they will no longer drop loot, as they were being farmed.
* Destroying the generator in the final stage of this mission will now cause plasma leaks in certain areas of the room. These plasma leaks are deadly, you will want to avoid them.
* You can no longer use the pre-order rifle to destroy the shield generator in the final room.
* Added hint text to Bridge Officer dialogs in Stop the Flow, to give players a small hint to something they might be missing.
* Replaced Interior Node shields with ones that players can no longer get trapped in.
* Changed the logic of the virus consoles, so that its much easier to know when you’re able to upload the virus.
* Replaced the virus consoles with ones that will no longer have a mind of their own and do crazy things.
* Guard Drones in the final room no longer drop loot, no reason to farm them any longer.
* Made the boss’s fly power to be uninterruptable
* Special Task Force critters will now drop uncommon loot at an increased rate and no longer drop common trash items.
* Trash mobs in the beginning of the Special Task Force: Infected ground map have been reduced in count.
* Fixed an issue with the respawn rate of Guard Drones in the last room of Special Task Force: Infected.
* Fixed an exploit in Special Task Force: Infected that allowed players to bypass content in the first map
* Transwarp Gateway Shield will no longer trap ships.

Powers and Skills

* Consumables now have debuff removal properties.
* Starship Captain Skills: Updated starship captain skills that only affected a single ship type. These skills now provide 25% of their stat improvement to higher tier ships of the same category (cruiser, escort, etc.) This update addresses the concern that Commander and Captain rank starship caption skills were wasted skill points once the player moved into their next tier of ship.
* New Skill – Starship Attack Vectors: Improves starship accuracy and crit chance.
* New Skill – Starship Combat Maneuvers : Improves starship attack evasion and turn rate.
* New Skill – Starship Battle Strategy : Improves starship crit severity and damage resistance.
* Ability Modifier Changes – Attack Pattern Alpha, Beta, Delta, Omega: These abilities are now modified by Starship Attack Vectors, Starship Combat Manuevers, and Starship Battle Strategy.
* Ability Modifier Changes – Fire on my Mark: This ability is now modified by Starship Attack Vectors, Starship Combat Maneuvers, and Starship Battle Strategy.
* Ability Modifier Changes – Tactical Initiative: This ability is now modified by Starship Command, Starship Combat Maneuvers, and Starship Battle Strategy.
* Ability Modifier Changes – Go Down Fighting: This ability is now modified by Starship Command, Starship Combat Maneuvers, and Starship Battle Strategy.
* Training Node Changes – Attack Pattern Beta III: This ability is now earned by learning rank 9 of Starship Combat Maneuvers for Tactical Captains.
* Training Node Changes – Attack Pattern Omega III: This ability is now earned by learning rank 9 of Starship Battle Strategy for Tactical Captains.
* Ground Stealth Changes: Updated ground stealth to be more in line with space cloak game play. Stealth Module is now a toggle power with unlimited duration, but combat actions cannot be performed while using stealth. Stealth Module is no longer perfect stealth. Its strength is variable based on its version and enemies will be able to detect you at close range. Several abilities can now be used to counter stealth. Tricorder Scan, Target Optics, and Fire on my Mark all now have a stealth debuff element. Engineering fabrications (turrets, mortars, drones) have enhanced perception that can detect an enemy using stealth at longer range. Fire on my Mark in space has also gained a stealth debuff element, making it easier to detect cloaked ships while marked.
* Modified Klingon Carrier pets (fighters, Probes, Shuttles, Raider) – if you remove the hangar pet items, your pets will de-spawn.
* Fixed ship configuration requirements for all cannons (a few cannons could be used by all, and some cannons could not be used by certain ships). All Dual and Heavy Cannons can now be used by all Klingon ships (including the new Tier 2 K’Tanco Battle cruiser), all Federation Escorts, and the Federation Lt Cruiser.
* All Single Cannons can now be used by any ship.
* Enemies that lose line of sight because of a cover shield will now correctly switch targets
* Assault Multibeam and Rifle Multibeam now refer to the correct number of targets in their descriptions.
* Rifle Sniper Shot: Knockback was mistagged as RangedDmg
* Assault Energyblast: Damage was mistagged as PBAoEDmg
* Mine Explosions: Were not tagged as AoEDmg
* Pistol Overload: Knockback was mistagged as RangedDmg
* Tetryon Bolt Pistols’ primary powers are now correctly taking .25 seconds to activate, instead of 1 second.
* Pistol stun was mistakenly only doing damage on its first of 3 pulses.
* Plasma weapon DoTs are now set to stack instead of replace. Previously if the same player proc’d a second DoT using the same power it would cause the duration to refresh but not start a new DoT.
* Single quantum torpedoes previously received a 20% DPS penalty to compensate for their higher burst damage. They are now improved (only a 15% DPS penalty). Should make photon/quantum a more equal match.
* Beam Overload now drains 50 weapon power rather than 125 weapon power.
* Beam arrays and Beam banks were incorrectly doing the same damage with Fire at Will and are now working properly with the power.
* Antiproton Dual Banks were incorrectly doing Phaser damage and are now working properly.
* Antiproton banks are now appropriately improved by Antiproton skills, rather than Phaser skills
* Ground weapons and martial arts are no longer able to be used while cloaked.
* Changes to ground Exposes and Exploits: added 3 second shared cooldown for all secondary exposes, added 3 second shared cooldown for all secondary exploits.
* Rebalanced ground weapon AoEs to normalize their damage and make more weapons viable options. All changes were made to the max targets of the AoEs, or to their DPS
* All high end armor items purchased with STFs, PvP, and Exploration Marks should now properly have costumes assigned to them and have proper display text
* Photonic Fleet: Increased the variable range that a photonic fleet uses to spawn in. The arriving ships should now have less of a chance to spawn on top of each other.
* Martial Arts: Removed the Interrupt secondary effect from martial arts abilities to make delivering combination strikes easier during a martial arts fight between two characters.
* Lunge: Fixed the error that allowed lunge to vaporize enemies on a killing exploit.
* Engineering Fabrication: Fixed errors that would allow fabricated engineering pets to persist for longer than their designed duration.
* Draw Fire: Fixed error that had skill modifying the ability’s duration by a multiple of 5, rather than the designed multiple of .5. Improved the ability’s damage resistance bestowed slightly to offset the shorter duration.
* Science Team III training: Science Team III is now correctly unlocked by purchasing nine ranks in Scientist, rather than nine ranks of Doctor.
* Attack Pattern Beta: Reduced stack limit from 10 to 5, but doubled magnitude of debuff. Max bonus is retained and easier to reach by increasing magnitude.
* Attack Pattern Delta: Reduced stack limit from 10 to 5, but doubled magnitude of debuff. Max bonus is retained and easier to reach by increasing magnitude.
* Focus Fire: Reduced stack limit from 10 to 5, but doubled magnitude of debuff. Max bonus is retained and easier to reach by increasing magnitude.
* Full impulse is now deactivated on every warp transition
* Updated Bridge Officer version of Dampening Field Ranks’ 1, 2 and 3 to ensure they appear at the appropriate rank
* If you are cloaked or stealthed, interacting with a clicky object will now cancel your stealth/cloak.
* Fixed an error in math for cannon’s power drain
* Removed the hold and slow effect from exposes for players. Critters will still be affected.
* Feedback Pulse icon now appears on the target for the full duration of the ability
* Plasma Grenade: Improved damage to bring it in line with other grenade abilities
* Increased the power Drain of Turrets, Single Cannons and Dual Cannons so they are more in line with Beam Arrays. Single Cannons and Dual Cannons now drain 10 (like Beam Arrays) and Turrets now drain 8 – Note Cannons and Turrets still only drain power for half the time as Beam Arrays (Heavy Cannons drain for 1/4 of the time as Beam Arrays).
* Slightly Reduced the magnitude of EPS Flow Regulators. They are now more in line with other Console Mods – 4 Mark 10 will double your power transfer rate.
* Fix Starship Weapon Systems Performance so that, once ranked to 9, it will grant training in Energy Modulation III
* Corrected the error that prevented skill training for Mine Barrier III from being unlocked from Explosives.
* Fixed Nadeon Inversion so it properly grants resistance to weapon power drain when firing multiple weapons. It can now also be used to resist weapon power drain from any source, including any debuffs.
* Fixed Security Escort – Security Escort should no longer hold their guns pointed to the ground. Security Escorts with rifles should no longer switch to pistols. Security Escort rifle models should no longer flicker. Security Escort should no longer tap their wrist to beam out.
* Increased the Turn Rate of all Federation true Cruisers (not starting light cruiser) by 1.
* Fixed Del Taco promo shuttle pet so it can now also be summoned in system space.
* Added captain career requirement to description of skill training unlocks.
* Fixed a problem where certain melee powers weren’t getting an exploit highlight on the powers tray
* Bat’leths are now available in the mark of honor stores
* Fixed an issue where the full impulse power would not work when used from a player’s power tray
* Skill information now properly displays on Bridge Officer candidate tooltips after the bridge officer is transferred to a different player
* Rifle pulsewave description now correctly mentions knockback rather than repel.
* Rifle overload beam now correctly mentions repel rather than knockback.
* Scatter Volley I: Fixed error that had it incorrectly listed as Rapid Fire I in the skill window UI.
* Starship Cloak Abilities: Added short and long descriptions for starship cloak abilities.
* Fixed an error in the Description of the “Efficient Captain” trait. The trait stated “Multiple applications of the same rank of efficient do not stack.” This is untrue, and the description is now updated. “Efficient Captain” and the Bridge Officer “Efficient” trait all stack together. This is only an error in the description, not the trait(s).
* Updated tooltips for Starship Attack Vectors Starship Combat Maneuvers, and Starshis Battle Strategy skills to more accurately explain the bonuses they grant. Skills were not changed, only the tooltips were modified
* Torpedo Spread description is now more accurate.
* Updated Space Phaser proc tooltip which was incorrectly reporting a 5% chance when the chance was actually 2.5%
* Added captain career requirement to description of skill training unlocks.
* Corrected text errors that misreported the wrong version of a skill training unlock.
* Corrected old name references for Scramble Sensors.
* Corrected old name references for Hypospray – Dylovene
* Fixed an error in the Description of the “Efficient Captain” trait. The trait stated “Multiple applications of the same rank of efficient do not stack.” This is untrue, and the description is now updated. “Efficient Captain” and the Bridge Officer “Efficient” trait all stack together. This is only an error in the description, not the trait(s).
* Fixed the display name on some Tricobalt device items.
* Fixed ship turret guns so the tooltips say it has a 360 degree fire arc, and selecting the weapon will show a 360 degree fire arc around the ship. No change to any turret weapons themselves – just the display info.
* Updated tooltips for Starship Attack Vectors Starship Combat Maneuvers, and Starship Battle Strategy skills to more accurately explain the bonuses they grant. Skills were not changed, only the tooltips were modified.

Costumes and customization

* New alien customization options are available!
* New hairstyles are available!
* Added new stances, Stern and Relaxed to the costume tailor
* Added a Starfleet Off-Duty costume slot which will be granted to your Federation Captain the next time you go to the tailor. There are no restrictions to where you can wear your Off-Duty outfits so go forth and be relaxed!
* Added more NPC costumes for the “Distress Call” mission.
* Costumes will no longer randomly change to the captain’s profession colors.
* Fixed an issue that allowed pips to be selected regardless of Rank restrictions.
* Fixed an issue that prevented all spot textures from being available in Female Alien species creation.
* Fixed an issue that prevented colors from being independently selectable on player and Boff Uniforms
* Old saves made from the Tailor window should now load properly
* Updating the background of the Tailoring screen to be a bit brighter with better lighting for your character.
* Updated Art for Borg Implants and attachments
* Fixed an issue that caused players to always get the same gender bridge officer for a given species or career combination.
* Fixed an issue where fleet uniforms would not be unlocked even when someone was in a fleet.
* Fixed skinning issues with female skirts

Ships and Customizations

* The K’Tanco class Battle Cruiser in now available for Klingons starting at Lt Commander rank.
* The specifications of the K’Tanco Battle Cruiser have been added to the Klingon Empire ship database on Qo’noS.
* New bridges and bridge variants for Klingon faction players.
* Bird of Prey configuration 1 may now be customized at a ship customization contact on Qo’Nos.
* Raptor configuration 4 may now be customized at a ship customization contact on Qo’Nos.
* Galaxy Class model now more accurately reflects the TNG canon ship.
* Luna Class has been updated to more accurately reflect Star Trek canon.
* Separated Galaxy battle bridge variant now fires weapons from correct node locations.
* Windows, escape pods, and hangar doors should now be properly displayed if using a video card with shader model 2.0.
* Ships used by many unknown species now uses blue detailing instead of yellow
* Updated some mission specific Klingon ship names
* Updated Fleet Logo lighting on several ships
* The impulse glow and trails for the Klingon Carrier are now yellow instead of red
* Updated the costume for Raider 5
* Fixed text error that caused all Birds of Prey to display as “Brel” in the ship selector.
* Minor texture improvements to the Romulan Warbird
* Fixed the upside down and oversized fleet logo on one of the Sovereign variants
* Attempting to rename the Danube Class runabout will no longer fail with the error: “Not your active ship”
* Earth Spacedock ship database now shows correct number of device slots for science ships; both Federation and Klingon ship databases adjusted to show base turn rate in degrees per second
* New borg cube costumes created for Sector Space
* U.S.S. Nova – lower impulse engine replaced with shuttle bay to better match cannon.
* Fixed an issue with U.S.S. Sovereign and U.S.S. Discovery engine trails not showing
* Fixed torpedoes launching down on the U.S.S. Noble
* Smoothed out the U.S.S. Sovereign and U.S.S. Majestic saucers
* Fixed holes at impulse engines in U.S.S. voyager science 1 ships no longer fire cannons out of nacelles fixed the graphical issue with the top rear of U.S.S. Majestic
* Fixed Ship tailor camera distances to prevent zooming into ship issues
* Fixed geometry clipping issues for Tier 1 Federation Escorts
* Added registry IDs to sovereign class nacelles. Added captain’s yacht to all sovereign class variants
* Added a central impulse engine trail to Galaxy class cruisers.
* Improved the Blinking lights on Tier 5 Science Ships
* Fixed an issue where new ships were unable to be claimed and would appear in the user’s inventory

Animation

* Players now have access to more emotes!
* Fixed some minor visual errors with beam out animations.
* Fixed some animation issues with redshirts.
* Added female captain’s chair sit for females wearing skirts
* Addressed an issue with weapon swapping to prevent animation issues from occurring if users spam the keys.
* Ship Tailor in Qo’noS no longer pops between incompatible animations.
* Updated miscellaneous kit powers animation issues to work better with the Run and Gun system

VFX

* Lens flare FX have been turned on
* Weapons no longer cast inappropriate shadows
* The Tricorder FX should now show up properly on the following powers: Create Turret, Medical Generator, Mine Barrier, Seeker Drone, Shield Generator, and Support Drone
* Borg bosses should now use Borg transporter FX to escape instead of Federation transporter FX.
* Added some FX which will play after consuming specific food items
* Adjusted the size of the photon and plasma grenade explosions to match AoE sizes better
* Photonic Fleet: Photonic Fleet now has a special ‘dissolve’ FX when the ship expires after battle. If a photonic ship is destroyed in battle, it still uses the normal death animation without the warp core explosion
* Fixed the dark energy FX on the Iconian Dreadnaught
* Reduced the brightness on the Smoke Grenade
* Borg spheres now rotate slower when they are about to explode.
* Properly scaled shuttle craft impulse trails and added warp trails
* Added blinking lights to Fleet Escorts
* Fixed a technical issue with gear and beam out animations
* Fixed an issue that caused some explosions to not play
* Minor visual updates to stealth powers
* Crystaline Entity FX beam fixed so that it will not drop out on minimum quality setting.
* Increased size of Large Object Transport FX.
* Wormhole FX updated to appropriately display appropriately from all angles and to be more IP accurate
* Fixed VFX issues that caused various explosions to not play correctly everytime
* Resized and added more fire to torches in Romulan Temple
* Removed the vomit VFX that Gorn could inflict
* Klingon Security Escort should no longer use a Federation beam out fx.

Audio

* Klingon ship computer notifications will be appropriate for the Klingon Faction
* Added SFX on ground weapons that were missing them.
* Added SFX for Photonic Officer – Science Bridge Officer Power.
* Updated ambient audio on ground PVP maps.
* Added and updated ambient audio on player bridges.
* Added ambient audio to several maps that previously had none.
* Borg space neutralizer impact SFX are a bit louder now.
* Added SFX for Tractor Beam Repel power.
* Faction based transporter FX should now play the proper SFX.
* Adjusted some audio playback properties to allow power SFX to play more reliably.
* Added ambient audio to the Risa grotto
* Replaced the space and external environment ambiences in the Vorn system
* Fixed an issue where incorrect tip VO would play in the tutorial
* Fixed a minor bug with Crystalline Entity audio not always playing correctly
* Transwarp conduit activation, open and deactivation sounds hooked up
* Fixed an issue where the wormhole wouldn’t always play audio

Environment

* Fixed the edge of world boundaries on the planet in the Rashana system
* Fixed the fog levels on a few sky textures that were too foggy
* Fixed some lighting issues in the alien caves environment
* The Sector Space border will now LOD out more appropriately
* Fixed a door seam error in Earth Space Dock
* Updated lighting in Earth Space Dock
* Added chairs and tables to the bar on Earth Space Dock
* Adjusted the brightness of some lights in DS9
* Removed the lens flare from Earth Space Dock
* Mission objects in Exploration maps should now visible regardless of whether High Detail Objects is turned on in video options.
* Fixed several misaligned walls that would cause holes to be seen in Borg interiors and with lower video settings.
* Added low detail props for Borg interiors to improve collision and visual appearance on low end settings.
* Added new planetary surface types and interiors that can be discovered in Exploration missions
* Added more space station and satellite varieties that can be found in Exploration missions.
* Revamped several Fleet Action maps including Breaking the Planet, Klingon Scouting Force, and Gorn Minefield.
* Fixed some plants that were clipping through walls in Admiral Quinn’s office
* Improved the texture of Starbase 24 station in the Sirius sector
* Fixed zfighting on crates on Rator III
* Fixed an issue where holes would appear in civilian buildings on low video settings
* Made the destroyed mining on breaking the planet look more destroyed
* Fixed several holes in rock and props on the Cirini Prime planet
* Adjusted lighting the Sierra Outpost station
* Fixed minor terrain and sky file issues with the Lahra system ground map
* Fixed missing back faces on Borg debris objects

UI and Controls

* Chat: The Emote submenu now disappears when an emote is selected, but can be “pinned” by a button press to turn into a moveable persistent window
* New notifications font style! Players will be able to quickly discern key notifications from standard game messages
* Your ship hull indicator now shows the ship silhouette of your current ship as well as a tooltip giving the ship type
* Optimized the planet in the background of the login screen
* Items in the tray now consider stack counts of all similar items between those equipped and in your inventory
* If you set follow on a target and hold down both mouse buttons to steer, it now breaks follow.
* Loot Window: When on a team, round robin rewards are now split correctly when a mob drops multiple items.
* Loot: Fixed a bug where resources would not properly go to your inventory when looted.
* Tailor: updated the width of the Current Resources and Cost info at the bottom of the screen
* Added tooltips to the Bridge Officer Power Tray to show the rank of the bridge station.
* Universal Bridge Officer stations should now be displayed properly in the Bridge Officer Tray
* Ship Rename: Added separate lines for name and registry costs to help alleviate confusion
* Wear, Rename and Modify buttons are now disabled if you have an unlocked empty slot selected.
* Fixed an issue where Tailor buttons for Wear, Rename and Modify wouldn’t get enabled properly if a new costume slot was filled.
* Fixed buttons in the Klingon Tailor UI to properly show Klingon versions of the buttons.
* The Officer training window will now display an error if the player doesn’t have enough merits for training unlocked skills.
* The interact bar will now match the style of each factions UI skin.
* Martial Arts icon now uses the Klingon version where appropriate.
* Increased the size of some UI elements to allow localization text to fit properly.
* Tailor UI will no longer say it will charge a player when there is no cost.
* Players stop moving when using the tailor which will prevent the tailor from closing unexpectedly.
* Fixed an issue where clicking the tray mode box in space would deselect your target if “click unselects target is on”
* Fixed an issue where the ground tray would cause the power list and mode select buttons to become unclickable when opening the tray mode selector.
* Minimap scale and waypoint icons were increased to make them easier to select
* Added a partial screenshot of your current ship to the Inventory screen.
* Character Creator: The camera now defaults to zoomed in when customizing the head features.
* Made sector space icons larger so that it is easier to click on them to auto-travel.
* Fixed a bug where some upper body armor and kits were not displaying the Tailor
* Made several visual adjustments to the Skill selection window. Maxed out skills now appear as brighter green instead of grayed out.
* Removed an error message that would appear if you pressed X when closing a reward window instead of clicking OK.
* Waypoints have been scaled properly on the minimap
* The Fleet UI now shows the last logged in time for offline members.
* The minimap in space should now allow you to zoom out fully once again
* Fixed an issue that would occasionally cause the respawn window to never go away.
* Added an error message to display when a player has acquired the maximum number of starships
* Changed behavior so players cannot drag items out of their inventory and onto the HUD to destroy them. Players can remove items by right-clicking on them and selecting the “Discard” option or by using the replicator.
* Diary – small layout changes to make it visually match the other journal tabs
* Adjusted the ship paperdoll UI to make the ship headshot is as big as possible and to see the full ship.
* Fixed a bug which prevented players from splitting stacks of items.
* Fixed bug with Guild Bank where right clicking on an item would show an empty context menu.
* Fixed bug with Guild Bank where dragging an item to/from the guild bank would cause all the slots in the guild bank to be highlighted red
* Added a context menu option “Move to Candidate Roster” to move bridge officer candidates which are in the inventory or bank so they may be used properly.
* Fixed line break characters in the team status window
* Art updates to the inventory shell UI elements
* Added new PVP status icons for the Queue window.
* The media control window will now remember its position even after it disappears.
* Fixed an issue where the Fleet bank permission check boxes were not working properly.
* Removed unneccesary resist percentages from starship lists
* Fixed an issue where players do not receive a return message when a ship rename takes place.
* Fixed an issue where Save/Load appears twice in the ship tailor.
* Added an option to the PowerList window that allows a player to lock the tray – which means that tray elements will not be allowed to move into or out of the tray. The tray mode and tray row can still be modified.
* Disabled ship shield UI while in sector space.
* Fixed a UI error if map transfer occurred while the tailor is open.
* Add a region selector to the HUD Options window.
* Fixed lighting issues in contact headshots
* Map scrolling should now be smoother and will not recenter until the player moves
* Fixed a bug related to closing and reopening the guild bank while on the credits tab
* Fixed the item list in the context menu of the trade UI. Clicking on an item should now populate the list as expected
* Made improvements to the bug reporting system upon using “/stuck”
* Improvements to the Need or Greed Loot UI
* Players can no longer use Need or Greed timers to force teammates to pass on items.
* Repeatable missions now display a cooldown timer in the mission journal to alert you when you can retake the mission. Remote Contacts will also show you repeatable mission offers and display the cooldown timer for when you can accept the mission again.
* Added power levels preset options to the keybind list
* Fixed an issue where the /who menu would no longer report character information: Names, Rank, LFT status, location, fleet or status.
* Added French and German Translations for Special Task Force – The Cure.
* Miscellaneous French and German Translations in Mission text and the UI

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Season One: Common Ground | Star Trek Online Official Site

March 25, 2010 by Chris Mosby · Leave a Comment
Filed under: Online Games, Star Trek 

Season One: Common Ground | Star Trek Online Official Site

Season One: Common Ground

Our latest content update, Season One: Common Ground, is now available. Here’s just a bit of the updates we have headed players’ way.
PVP Updates

* Wargames – Federation players can now participate in PvP against one another to better prepare for the dangers of the battlefield.
* New PvP Map – Explore “Shanty Town,” a brand new Ground Assault map available for both Klingon and Federation players.

Customization

* Off-Duty Uniforms – Experience DS9 in style! Starfleet officers will have the option to change into off-duty outfits to enjoy more casual attire.
* New Stances and Hairstyles – Further customize your Captain by changing his or her hairstyle, or adopting two brand new stances: Stern and Relaxed.
* The Captain’s Log – A web-based application to check in on you and your friends’ Captains and ships.

Ships

* A New Klingon Battle Cruiser – The K’Tanco Battle Cruiser has been made available to Klingon Lieutenant Commanders.
* Klingon Ship Customization – Use the ship tailor to customize your Bird of Prey, Carrier or Raptor.

Missions

* New Fleet Actions Everywhere!
o The Big Dig – Available in Romulan space.
o DS9 Under Siege – The True Way has attacked and boarded DS9. Repel the invasion to save the day.
o Klingons Can Play, Too – Klingon Captains may now access the Crystalline Entity, Big Dig and Breaking the Planet Fleet Actions

Skills

* Respec Is Here – Unhappy with your Captain’s skill point allocation? Use the respec tool to change things up. (Available both in-game and as a C-store item.)
* New Skill: Starship Attack Vectors – Improve your ship’s accuracy and critical hit chance.
* New Skill: Combat Maneuvers – Improve your ship’s evasion and turn rate.
* New Skill: Starship Battle Strategy – Improve your ship’s critical hit severity and damage resistance.

In The C-Store

* New Bridge Variants – All new ways to update your Bridges’ look, available for a low price in the C-Store for both Federation and Klingon ships.
* Federation Ship Variants – New takes on your old favorites, available for a low price in the C-Store.
* Respec – Unhappy with your Captain’s skill point allocation? Use the respec tool to change things up.
* Character Slot – Purchase an additional character slot if you’d like to have more than three characters on your account.
* Rename – Changed your mind about the cool name you chose? Get it legally changed! Recognized across the Alpha Quadrant.
* New Federation Playable Species – Become a Tellarite, Pakled or Rigelian.

This is only a bit of the changes, fixes and updates available now. For a full list of what’s bundled into Season One: Common Ground, please visit the Engineering Reports forum.

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Tribble Weekend Event – Fri Mar 19 to Mon Mar 23 – Star Trek Online Forums

March 18, 2010 by Chris Mosby · Leave a Comment
Filed under: Online Games, Star Trek 

Tribble Weekend Event – Fri Mar 19 to Mon Mar 23 – Star Trek Online Forums

Default Tribble Weekend Event – Fri Mar 19 to Mon Mar 23
Tribble Weekend Event!
(All times -8:00 GMT)

Join us this weekend on the Tribble Test Server to preview the new Season One: Common Ground and you will receive two special unlocks!

* Assimilated Tribble: This Tribble grants you a bonus when dealing with the Borg
* Crash Test Tribble: A special Title you can assign your captain

Spend an hour or more on Tribble between the times below to qualify:

Start Time: 2 p.m. Friday, March 19
End Time: 9 a.m. Monday, March 23

Special Unlock items will be granted via the C-Store when Season One: Common Ground goes live to Holodeck and can be used once per account when playing on both Tribble and Holodeck servers.
For more information on copying your character to Tribble see the FAQ

ALSO …

Play with the STO Team this Friday!
Join the STO Team on Tribble from 3 p.m. to 6 p.m. March 19 to hang out, ask questions, run missions and participate in the following events:

EVENT SCHEDULE

STF – “THE CURE” (Level 45)
3 p.m. meet up at the Staging Fleet

Klingon Scouting Force + New Boarding Action (Level 12-15)
3 p.m. to 4 p.m. meet up at the Laurentian System

PVP (Level 11 -20)
4 p.m. to 5 p.m.
Join the Queue: Hostile Engagement (FvK) – Arena – Random

5 p.m. to 6 p.m.
Join the Queue: Wargames (FvF) – Arena – Random Map

We look forward to seeing you on Tribble!

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Season One: Common Ground Fact Sheet | Star Trek Online Official Site

March 15, 2010 by Chris Mosby · 1 Comment
Filed under: Online Games, Star Trek 

Season One: Common Ground Fact Sheet | Star Trek Online Official Site

Season One: Common Ground

Our latest content update, Season One: Common Ground, is releasing shortly. Here’s just a bit of the updates we have headed players’ way.
PVP Updates

* Wargames – Federation players can now participate in PvP against one another to better prepare for the dangers of the battlefield.
* New PvP Map – Explore “Shanty Town,” a brand new Ground Assault map available for both Klingon and Federation players.

Customization

* Off-Duty Uniforms – Experience DS9 in style! Starfleet officers will have the option to change into off-duty outfits to enjoy more casual attire.
* New Stances and Hairstyles – Further customize your Captain by changing his or her hairstyle, or adopting two brand new stances: Stern and Relaxed.
* The Captain’s Log – A web-based application to check in on you and your friends’ Captains and ships.

Ships

* A New Klingon Battle Cruiser – The K’Tanco Battle Cruiser has been made available to Klingon Lieutenant Commanders.
* Klingon Ship Customization – Use the ship tailor to customize your Bird of Prey, Carrier or Raptor.

Missions

* New Fleet Actions Everywhere!
o The Big Dig – Available in Romulan space.
o DS9 Under Siege – The True Way has attacked and boarded DS9. Repel the invasion to save the day.
o Klingons Can Play, Too – Klingon Captains may now access the Crystalline Entity, Big Dig and Breaking the Planet Fleet Actions

Skills

* Respec Is Here – Unhappy with your Captain’s skill point allocation? Use the respec tool to change things up. (Available both in-game and as a C-store item.)
* New Skill: Starship Attack Vectors – Improve your ship’s accuracy and critical hit chance.
* New Skill: Combat Maneuvers – Improve your ship’s evasion and turn rate.
* New Skill: Starship Battle Strategy – Improve your ship’s critical hit severity and damage resistance.

In The C-Store

* New Bridge Variants – All new ways to update your Bridges’ look, available for a low price in the C-Store for both Federation and Klingon ships.
* Federation Ship Variants – New takes on your old favorites, available for a low price in the C-Store.
* Respec – Unhappy with your Captain’s skill point allocation? Use the respec tool to change things up.
* Character Slot – Purchase an additional character slot if you’d like to have more than three characters on your account.
* Rename – Changed your mind about the cool name you chose? Get it legally changed! Recognized across the Alpha Quadrant.
* New Federation Playable Species – Become a Tellarite, Pakled or Rigelian.

This is only a bit of the changes, fixes and updates coming to Star Trek Online in March. Season One: Common Ground will be available in mid-March. For a full list of what will be available in Season One, please visit the Engineering Reports forum. Interested in checking things out early? Visit the Tribble test server forums for early release notes.

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